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-
- SILICON TIMES REPORT
- INTERNATIONAL ONLINE MAGAZINE
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- "STReport; The Original * Independent * OnLine Magazine!"
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- September 08, 1995 No. 1136
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- 09/08/95 STR 1136 "The Original * Independent * OnLine Magazine!"
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- - CPU INDUSTRY REPORT - Visual dBase 5.5 - McAfee 225 NEWS
- - Win95 Rollout Smooth - Compaq #1 ASIA - SEGA CHANNEL
- - Frankie's Corner - Warp OS/2 - LINUX LINES
- - Mr. T's CATnips - People Talking - Jaguar NewsBits
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- JEROME YORK LEAVES IBM!!
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- NEC BUYS INTO PACKARD BELL
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- From the Editor's Desk "Saying it like it is!"
-
- Why is it that we never seem to find the happy medium when it comes to RAM
- prices? I watched a number of weird scenarios unfold in the last two
- weeks that appeared to be totally avoidable yet they forged ahead as if
- they were unavoidable. One was the constant fluctuation of SIMM module
- pricing. What... is causing the goofy gyrations in the pricing of these
- cursed little things?? I decided to find out.
-
- Amazingly, the harder I looked and the deeper I dug... The quicker the
- dead ends began to appear. Folks by all indications the pricing on RAM,
- Simm Ram modules to be exact appears to be sufferijg from the worst kind
- of price fixing! Its happening at three different levels!! Its happening
- at the point of sale (flat out ripoff pricing), the point of import entry
- (US Customs Duty) and the the point of distribution (heavy profit taking).
- One distributor remarked that "this stuff is worse than playing the stock
- market, you can get burned twice in the same day with RAM prices". He was
- serious. The sad part is they have to do it as every computer in the
- world uses the darn things. I was also told that the "Glue and/or Silicon
- factory story" is just that ..a "story".
-
- Another point well made was that the US Government has an unusually high
- tariff placed on the imported RAM. Why? Of course, to give U.S.
- manufacturers of RAM, SIMM RAM in particular, an opportunity to be more
- than slightly competitive. Are they taking advantage of this tariff??
- You bet they are... every bit of gouge they can leverage in and get away
- with. You see, instead of driving the price down, the tariff is allowing
- the GREEDY US manufacturers to "match" the high price of the imported
- goods thus "substantially fattening" their profits. Not exactly what the
- tariff was intended to do.
-
- Its time each and everyone of us to write their Congress and Senate
- representatives and let them know how you feel about the excessively high
- prices of RAM in this country. It the most expensive item in the computer
- today! Yes, even more expensive than a 90Mhz Pentium Chip etc.. This is
- not good. Its keeping computers totally out of the reach of lower middle
- class America and beyond. Let's put a stop to the gouge in RAM prices.
-
- Please, let your politicos hear from you.
-
- Ralph....
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- STR INDUSTRY REPORT LATE BREAKING INDUSTRY-WIDE NEWS
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- Computer Products Update - CPU Report
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- Weekly Happenings in the Computer World
-
- Issue #36
-
- Compiled by: Dana P. Jacobson
-
-
-
- -/- Clinton Eyes Online Copyright Laws -/-
-
-
- The Clinton administration says existing copyright law protections
- apply to materials carried on computer networks, but the president
- wants changes in the law to clarify those protections for online
- material.
- Associated Press writer Jeannine Aversa says changes proposed in a
- report would specify that electronic transmissions -- just like printed
- books, records and home videos -- would "fall within the exclusive
- distribution right of the copyright owner." The recommendations require
- congressional approval, she adds.
- Report author Bruce Lehman, commissioner of Patents and Trademarks,
- told the wire service the recommendation, if implemented, wouldn't
- affect how home computer users and others now legally make electronic
- copies of data provided by computer services or the global computer
- network Internet, as long as the copies are for their private use.
- Agreeing, Ken Wasch, president of the Software Publishers
- Association, says the recommendation would "make it easier to prosecute
- people who take copyrighted works and distribute them broadly" using
- computers.
- However, adds Aversa, "the report doesn't address the critical
- issue of enforcement of copyright laws and ways companies can best
- protect their products, services and other information from electronic
- eavesdroppers."
- Commerce Secretary Ron Brown says the clarified protections,
- seeking to adapt existing copyright laws to the challenge, should help
- transform the information superhighway from a "intriguing communications
- tool" into a "cyberspace marketplace."
- Notes Aversa, "Under existing copyright laws, most of the time it
- is up to be the copyright owners -- from newspaper and software
- publishers to movie producers -- to sue the violators in court. In some
- cases, federal law enforcement gets involved and prosecutes violators."
- Also recommended in the report:
- -:- Stronger criminal penalties against copyright violators and
- making it a copyright violation to willfully distribute copies worth
- more than $5,000. Careless distribution of a few copies with little
- monetary value would not be subject to criminal charges.
- -:- Provisions making it illegal to import, manufacture and
- distribute devices designed to circumvent anti-copying technologies.
- -:- Rules making it easier for libraries to make electronic copies
- of protected materials without the creator's permission.
- -:- Permission for non-profit organizations to make copies at cost
- of copyrighted works for the visually impaired under certain conditions
- without the creator's permission.
-
-
-
- -/- More Cracking of 'Hackers' Page -/-
-
-
- MGM/UA's World Wide Web site intended to promote the studio's new
- movie "Hackers" continues to be a digital vandalism target itself.
- Lately, intruders have added links to stolen credit card listings,
- drug use and homemade bomb-making information.
- Invaders have changed text and altered images at the Internet site
- (at Web address http://mgmua.com/hackers) to ridicule the movie, MGM/UA
- Vice President John Hegeman told CMP Publishing's Electronic
- Engineering Times.
- Initially, it was reported vandals merely had scribbled mustaches
- on the electronic graphics, given them wild neon hair and replaced mug
- shots of some actors with a snapshot of friends drinking beer.
- However, the magazine says, intruders now also have added
- information that directs users to other sites containing the illegal
- information.
- Larry Lange, associate editor of the magazine, writes in his
- story, "A seemingly innocuous Worldwide Web site on the Internet has
- thrown open the door to the arcane and shadowy world of computer
- hackers."
- United Press International quotes Hegeman as saying there is some
- correlation between what the vandals have done and the actual material
- in the upcoming movie "Hackers." As of yesterday afternoon, MGM/UA
- officials had not yet wiped out the hacking material from its Web site,
- Lange said.
- MGM/UA officials say the site is only for entertainment purposes,
- set up to provide information to the public about upcoming movies. UPI
- notes the page began as a teaser with a disclaimer that read, "We're
- not experts in hacking -- We're not saying we are. We asked people to
- open some dialogue -- what are your favorite hacks or what are some
- hacks you've done in the past, using this just as background
- information to make our site a little more entertaining and
- interesting."
- Lange says federal authorities are aware of the problem, quoting
- an FBI source as saying the site already has been submitted to the
- Bureau's National Computer Crime Squad for possible investigation.
- Meanwhile, Mike Godwin of the Electronic Frontier Foundation told
- the magazine he doesn't see a problem with people stumbling upon
- illicit materials linked from the site.
- Said Godwin, "Most of the people who even look this stuff up, just
- look it up because they think there's a thrill in knowing how to do it.
- And an even smaller percentage of them do it."
-
-
-
- -/- Screen Suits Prompt Add Changes -/-
-
-
- Pressured by lawsuits in California, computer makers have begun
- modifying how they advertise and package screens in order to give a
- clearer picture of monitor size.
- Look for the changes to occur with new models that go on sale next
- month, according to business writer Evan Ramstad of The Associated
- Press, who adds some revised newspaper advertising already has started.
- "A 1966 Federal Trade Commission rule requires TV manufacturers to
- advertise the size of a TV based on the diagonal measure of the
- screen," Ramstad notes. "Many consumers have assumed that's the way
- computer monitors were measured as well. But monitor makers have
- typically advertised the diagonal size of the glass that covers the
- screen. Since a portion of the glass is covered by a plastic frame, the
- actual viewing area is always smaller."
- This means that a 14-inch monitor typically has a viewing area of
- 13.1 inches, a 15-inch monitor has 13.5-inch viewing area, and a
- 17-inch monitor a 15.8-inch viewing area. (Measurements vary among
- manufacturers and precision is difficult, since most monitors have
- controls that can change the dimensions of the viewing area.)
- California's attorney general last year ago began looking into
- such discrepancies after hearing from consumers and in March, the
- district attorney in Merced County in California sued several
- manufacturers in federal court. Two consumer lawsuits followed in
- Orange County, Calif.
- "PC makers have been in talks with lawyers," AP reports, "some
- seeking monetary damages, to resolve the issues. The state attorney
- general may reach a settlement next week."
- Steve Telliano, spokesman in the California attorney general's
- office, told the wire service, "Essentially what we're doing is
- creating an industry standard, and 14 inches to one manufacturer
- measured one way is different from another. It's been difficult
- working through that."
-
-
-
- -/- The NFL Is on The Net -/-
-
-
- As the National Football League kicks off its new season this
- weekend, it also is launching its new "Team NFL" home page on the
- Internet's World Wide Web, joining an estimated 3,500 other
- sports-related site there, from air hockey to Zimbabwean cricket.
- Writing in The Wall Street Journal this morning, reporter John
- Helyar says the site (located at Web address http://nflhome.com) offers
- fans "oodles" of online chatter, game-day updates and much more. "How
- much?" he asks. "Well, this being world-wide, try the NFL rules in
- Spanish, German and Dutch."
- Gene DeRose, who heads the New York online research and consulting
- firm Jupiter Communications, told the Journal the Net "is a medium
- that's even more conducive to sports than television," adding, "In
- terms of statistics, up-to-the-minute scores, and ability to focus in
- on specific players and teams, it's just made for the very focused
- attention of fans."
- NFL Enterprises President Ron Bernard commented the Web site is
- made only for a particular kind of fan, of course, one who's "younger,
- more highly educated, technologically oriented." Bernard, chief of pro
- football's new media ventures, says he knows that's the very sort of
- demographic profile that sports leagues and their sponsors want to
- increase.
-
-
-
- -/- Live Baseball Comes to The Net -/-
-
-
- Live audio play-by-play baseball reports come to the Internet as
- some subscribers to ESPNET SportsZone on the World Wide Web will hear
- experimental simulcasts when the Seattle Mariners meet the New York
- Yankees in New York tomorrow and Wednesday.
- However, because of technical limitations, no more than several
- hundred people around the world will be able to access the broadcast
- simultaneously, officials told the Reuter News Service.
- To receive the experimental simulcasts, people need a computer
- with sound capability, access to the ESPNET site on the Web (at Web
- address http://espnet.sportszone.com/) and a subscription to ESPNET's
- new premium service, which costs $4.95 a month.
- Reuters says the broadcasts by Mariners announcers Dave Niehaus,
- Rick Rizzs and Chip Caray, will be transmitted over the Internet using
- RealAudio technology from Progressive Networks.
- John Sage, vice president of marketing for Starwave Corp., which
- operates ESPNET SportsZone, acknowledged the Internet simulcasts would
- have little appeal to fans in the New York or Seattle areas, who can
- simply listen to the game on the radio, "but for anyone who's a
- relocated fan in Flagstaff (Arizona) or Antarctica, it's a great way
- to catch the game. I'm very bullish on it."
- Reuters notes several major colleges also are experimenting with
- the Internet as a way to tap into a geographically dispersed base of
- devoted fans. For instance, officials at the University of Oregon in
- Eugene say they will become the first to report a live college sports
- event via the Internet this Saturday when the Ducks take on the
- University of Illinois in football.
-
-
-
- -/- Policewoman to Marry Online Love -/-
-
-
- A policewoman has given up her job in Fort Worth, Texas, and has
- flown to Britain to marry a store manager she has been cyber-dating on
- the Internet but had never seen in person until this weekend.
- "I know it sounds crazy," Donna Qalawi told a Reuter News Service
- reporter in London today, "but I knew from just talking to him on the
- computer that I loved him -- and after meeting him I know I made the
- right decision."
- Qalawi, leaving Texas for the first time, added, "My family all
- think it is wonderful. So I have given up my job to be with him. I know
- we will make a great couple."
- The groom-to-be, print shop manager Craig Bottomley, said he had
- broken the news to his father only 30 minutes before his fiancee's
- plane landed, acknowledging, "He was a bit shocked when I told him."
-
-
-
- -/- Viruses Slow Win95 Installation -/-
-
-
- Microsoft Corp. says some buyers of its new Windows 95 are finding
- the version of the operating system that installs from floppy diskette
- can be ruined by a virus on their machines. However, Win95 itself does
- not carry a virus, the firm adds.
- The Associated Press says some buyers of the program, which went
- on sale last week, have reported they cannot get it on their computers
- because the second of 13 diskettes halts the installation.
- Microsoft says this happens because it has been corrupted by a
- virus. During installation, a computer transfers information that the
- customer has typed in and a custom ID number to the second diskette. A
- virus can move to the diskette during that process.
- Rogers Weed, group product manager for Windows 95, told the wire
- service, "Unfortunately, there's not just one virus that spreads this
- way." He added, that viruses do not affect the CD-ROM version of
- Windows 95 because data can only be read from a compact disc, not
- written to it.
- Microsoft says it will replace the first two diskettes of
- Windows 95 for people who encounter the problem.
- Weed suggested people run a virus check of their computer before
- installing the program. (That warning also is on the stickers of the
- Windows 95 diskettes.)
-
-
-
- -/- Gates Calls Win95 Rollout Smooth -/-
-
-
- Traveling in Europe, Microsoft Corp. Chairman Bill Gates told
- local reporters the launch of the new Windows 95 operating system has
- gone more smoothly than expected, with sales well up on original
- forecasts.
- As reported earlier, Microsoft said sales topped the 1 million
- mark in North America four days after hitting the shelves Aug. 24, but
- from Cernobbio, Italy, Crispian Balmer of the Reuter News Service
- reports Gates says the company won't be giving any further sales
- figures immediately.
- Said Gates, "We announced when we had sold 1 million copies so
- people could understand we were off to a much better and faster start
- than we expected."
- Asked about reports of virus assaults, Gates said, "There are no
- problems with anything in Windows 95. There are all sorts of things
- which people can have with their present configurations that may cause
- some hiccoughs with the installations, but this has involved a much
- smaller number of people than we expected."
- As reported earlier, a bit of rogue programming dubbed "Word
- Concept," which Microsoft calls a "prank macro," has been discovered
- infecting some Microsoft Word documents and templates but this problem
- is not seen harming Windows 95.
- Reuters says that after today's news conference, Gates was whisked
- off in a police convoy to Venice where he was due to open an exhibition
- of the Leicester Codex, a 72-page manuscript showing Leonardo Da
- Vinci's theories on various natural phenomena. This is the first public
- viewing of the codex, formerly known as the Codex Hammer, since Gates
- bought it last November for $30.8 million, a world record for a
- manuscript.
- Says Reuters, "A Microsoft official said Gates had asked to be
- left alone with the codex for two hours so he could look at the
- illustrated documents in peace."
-
-
-
- -/-Win95 Rollout Smooth Still Leads in Asia -/-
-
-
- For the third consecutive quarter, Compaq Computer Corp. remains
- the best-selling personal computer brand in Asia-Pacific on the
- strength of its Presario product line.
- That is the word from Dataquest Corp. researchers, who find Compaq
- sold 128,000 units in the region in the three months to June, giving it
- a 10.1 percent market share and an industry lead which it is likely to
- retain for the rest of the year.
- The French Agence France-Press International News Service quotes
- Niall O'Reilly, Dataquest's Hong Kong-based PC industry analyst for the
- region, as saying, "Their Presario series is one of the best-selling
- products in the home market in Asia-Pacific."
- Total PC sales in the region in the second quarter were 1.267
- million units.
- Dataquest says Taiwan's Acer placed second, selling 92,000 units
- for a 7.2 percent market share, followed by South Korea's Samsung with
- 87,000 units and 6.9 percent and AST Research of the United States with
- 73,000 units and 5.8 percent.
- O'Reilly told the wire service Acer's fast growth and good
- management made it the biggest challenger to Compaq's lead, while
- Samsung's market still remained focused on South Korea. He added, "AST
- is strong in South Asia, but its key market in North Asia is beginning
- to drop."
- Dataquest says Compaq led the market in Australia, China, Hong
- Kong, Singapore and Thailand, while Acer sold best in Indonesia,
- Malaysia and Taiwan.
-
-
- -/- Acer Rolls Out New Designer PCs -/-
-
-
- Acer America Corp. is rolling out its new line of Aspire PCs in
- U.S. stores that it says emphasizes form as well as function, forsaking
- the traditional beige color of desktop computers for charcoal and dark
- emerald.
- "Dark colors integrate well into the home," Teresa Dodson-Henry,
- product marketing manager for Acer America, the Taiwan company's U.S.
- subsidiary, told The Associated Press.
- AP comments that while most PC makers distinguish their products
- on price, pre-installed software and service, "Acer's move marks a step
- toward making PCs more like consumer electronics devices."
- Acer hired a design firm to come up with ideas such as moving the
- disk and CD-ROM drives to the center of the machine and incorporating a
- microphone into the monitor.
- Each Aspire unit also incorporates dozens of voice commands, such
- as "Play messages" to play its phone answering machine from within any
- other program.
- The line features three models:
- -:- A "value" unit based on a '486 100 MHz microprocessor that
- starts at $1,299.
- -:- One using a Pentium 75 MHz chip that starts at $1,599.
- -:- A high-end unit using a Pentium 133 MHz chip and a five-speed
- CD-ROM drive, starting at $2,999.
- Monitors are extra.
-
-
-
- -/- NEC to Boost DRAM Production -/-
-
-
- Japan's NEC Corp. says it will increase production of 16-megabit
- DRAM (dynamic random-access memory) chips to 10 million units a month
- by mid-1996.
- The Wall Street Journal this morning quotes a company spokesman as
- saying an existing production line in Kyushu, in southern Japan, will
- be expanded to meet the growing needs, and a new production line will
- be built in Hiroshima. He declined to reveal the investment costs for
- the two projects.
- The Journal notes NEC currently manufactures five million units a
- month, but the company will boost production capacity to meet increased
- demand for use in personal computers and mobile phones.
-
-
-
- -/- NEC Buys Packard Bell Stake -/-
-
-
- For $170 million, Japan's NEC Corp. has bought a 19.99 percent
- stake in U.S. computer maker Packard Bell Electronics Inc.
- Reporting from Sacramento, California, the Dow Jones news service
- says that as part of the deal France's Groupe Bull will pay $30 million
- to maintain the 19.99 percent stake it bought for an undisclosed price
- in July 1993.
- Packard Bell said in a statement the companies will cooperate on
- research and development, manufacturing and procurement and will also
- work together to develop technical standards and products for the
- worldwide multimedia market, a strategy likely to encompass joint
- development of PCs, game systems, set-top boxes and mobile devices.
-
-
-
- -/- U.S. Robotics Acquires Palm -/-
-
-
- Modem and communications systems maker U.S. Robotics Corp. has
- acquired Palm Computing Inc. for $44 million.
- The transaction will be accounted for as a pooling-of- interests.
- Headquartered in Los Altos, California, Palm develops operating
- system and applications software for handheld computers and
- communication devices. Palm's products also include personal
- information management applications, desktop-to-handheld computer
- connectivity software and the Graffiti power writing technology.
- "We are extremely impressed with Palm's people and products," says
- Casey Cowell president and CEO of U.S. Robotics, which is based in
- Skokie, Illinois. "Palm will be a real asset as we push our
- communications product strategy beyond the desktop computer and into
- the pockets of individual users. We are committed to reaching all
- communications markets."
-
-
-
- -/- Circuit City Offers Digital PCs -/-
-
-
- Circuit City and Digital Equipment Corp. have signed an agreement
- that will let the consumer electronics chain carry Digital's Starion
- line of home and small business PCs.
- Circuit City is the fourth national retail chain to carry
- Digital's PC line.
- "Circuit City, a national consumer electronics giant in the U.S.,
- is known for exceptional customer satisfaction," says Enrico Pesatori,
- vice president and general manager of Digital's computer systems
- division. "With more than 300 convenient locations nationwide and a
- strong advertising campaign, they are an excellent match for us as we
- selectively expand our product distribution in the important retail
- segment."
- The new Starion systems are the first consumer PCs to offer home
- theater-quality JBL speakers.
-
-
-
- -/- Apple Has Power Mac for Schools -/-
-
-
- Apple Computer Inc. has unveiled the Power Macintosh 5300/100 LC,
- a Power PC-based multimedia workstation for students and teachers.
- The all-in-one unit features a 100MHz PowerPC RISC 603e
- microprocessor with a 256KB Level 2 Cache, 16MB of RAM (expandable to
- 64MB) and a 1.2GB hard disk. It also includes an Apple SuperDrive
- floppy disk drive, two expansion slots--including one that can be used
- to add an Ethernet networking connection--and a quad-speed CD-ROM
- drive. Built-in multimedia technologies include a video-out connector,
- a video capture card, a TV tuner and 16-bit stereo sound in and out.
- The system joins the Power Macintosh 5200/75 LC, which was
- released last April and was the first Power Macintosh designed
- specifically for the education market.
- "The interactive nature of multimedia has proved to be one of the
- most effective learning tools in education," says Dr. Terry Crane, vice
- president and general manager of Apple's K-12 education division. "For
- that reason, it is especially important to us to make a
- high-performance multimedia system designed especially for schools."
- The Power Macintosh 5300/100 LC is available immediately. The
- system is priced at $2,399 for direct sales to education, and is also
- available with set-up for $2,459.
-
-
-
- -/- Gates Signs Italian Bank Deal -/-
-
-
- In Rome this weekend, Microsoft Corp. Chairman Bill Gates signed
- an agreement with Banca di Roma, one of Italy's biggest banks, to
- provide software and consulting to help modernize the institution's
- information network.
- According to the Reuter News Service, the deal calls for Microsoft
- to supply the bank's 12,000 PCs with the Windows NT software. Terms
- were not disclosed.
- "This is no simple engagement, my dear Bill, for we are now
- married," Banca di Roma director-general Cesare Geronzi told Gates
- after signing the agreement in Rome.
- Saying the products will speed up communications and improve
- customer relations and data management at his bank, Geronzi told a news
- conference, "Connectivity among all the points in the network will
- allow customers to be assisted over the telephone and also through
- multimedia stations," adding investments in the deal will be "quite
- heavy."
- Gates said the pact involves a long-term partnership that will
- bring a major restructuring of the bank's computer network.
-
-
-
- -/- PC TCP/IP Market Takes Off -/-
-
-
- TCP/IP (Transmission Control Protocol/Internet Protocol) for PCs
- is now the largest and most competitive market for TCP/IP products,
- with sales of $439.6 million in 1994, according to a new study
- conducted by Boston-based International Data Corp.
- The study indicates that the worldwide percentage of PCs with
- TCP/IP will grow from 5.5 percent in 1994 to 66.1 percent by 1999,
- reaching sales of $1.7 billion. IDC attributes this extensive
- deployment to the embedding of TCP/IP within the major desktop
- operating systems as well as TCP/IP's demand in the migration to
- network computing.
- "As organizations seek to build tighter links between users and
- applications through the use of client/server computing, TCP/IP is
- emerging as the foundation for next-generation networking," says
- Richard Villars, IDC's director of networking architectures and
- management research. "Factors such as the increased role of TCP/IP in
- application development, the expanded use of TCP/IP networks for remote
- access and broader Internet usage, have been instrumental in fueling
- the tremendous growth of TCP/IP and related applications."
-
-
-
- -/- New Power Mac Clone Makes Debut -/-
-
-
- Power Computing Corp. has begun shipping the Power 120, a
- Macintosh-compatible computer based on the 120MHz PowerPC
- microprocessor.
- Pricing for the desktop Power 120 begins at $1,999, or $2,099 for
- a mini-tower configuration. The system includes 8MB of RAM, a 365MB
- hard disk, three NuBus slots, one PDS slot, built-in video, on-board
- Ethernet support, an extended keyboard and a mouse. Bundled software
- includes Quicken, ClarisWorks, Now Utilities, Now Up-to-Date and Now
- Contact.
- Users can customize the Power 120 by adding up to 200MB of RAM,
- 4GB of hard drive space, a quad-speed CD-ROM drive, an additional L2
- cache and high performance audio-video capabilities.
- "Compared to similarly-equipped Pentium-based CPUs, the Power 120
- represents a substantial price breakthrough," says Stephen Kahng,
- president of Power Computing.
- Power Computing is based in Cupertino, California.
-
-
-
- -/- Jerome York Leaves IBM -/-
-
-
- Surprising colleagues, Jerome B. York, IBM's chief financial
- officer, widely credited for Big Blue's recent revival, has resigned
- to join Kirk Kerkorian's Tracinda Corp. as vice chairman.
- Writing in The Wall Street Journal this morning, reporters Laurie
- Hays and Gabriella Stern say York's sudden departure "rattled Wall
- Street and instantly boosted the prospects that Mr. Kerkorian could try
- to renew Tracinda's bid for Chrysler Corp. -- abandoned last April for
- lack of financing -- or push for big changes at the auto maker."
- IBM stock fell on the York news, trading down $1.625 a share, a
- total decline of more than $890 million in a rising market.
- "Hoping to allay anxiety on Wall Street," says the Journal, IBM
- immediately named G. Richard Thoman, the executive overseeing its
- struggling PC division and a longtime colleague of IBM Chairman Louis
- V. Gerstner Jr., to succeed York. Robert Stephenson, who has been head
- of IBM's North American sales operation, was named to run the PC unit.
- York was Chrysler's chief financial officer before joining IBM
- more than two years ago.
-
-
-
- -/- 26 Million to Be Online by 1999 -/-
-
-
- A new forecast predicts more than 26 million people will be
- subscribing to online services by 1999, generating $24 billion in
- revenues.
- Reporting from Wilton, Connecticut, United Press International
- quotes the SIMBA Information report "On-line Services: 1995 Review,
- Trends & Forecast" as saying online and Internet services worldwide
- grew 16.4 percent from 1993 to $13.8 billion in 1994.
- The report estimates the industry will grow annually at 11.9
- percent from 1995 to 1999.
-
-
-
- -/- Microsoft Readies Speech Kit -/-
-
-
-
- Microsoft Corp. says it has begun beta testing of its Microsoft
- Speech Software Development Kit.
- The kit is designed to help software developers provide native
- speech-recognition and text-to-speech capabilities in Windows 95 and
- Windows NT products.
- The Microsoft Speech SDK includes Centigram's TruVoice
- text-to-speech-engine, sample source code, the Microsoft Speech API and
- documentation.
- "The Microsoft Speech SDK will enable the PC industry to
- incorporate speech technology into a wide array of Windows-based
- applications," says John Ludwig, general manager of Microsoft's
- personal systems division.
- Microsoft notes that the Microsoft Speech SDK can make Windows
- applications accessible to users worldwide with visual or mobility
- impairments. Microsoft, in collaboration with the industry, government
- and users, has created guidelines for improving Windows-based
- applications for people with disabilities.
-
-
-
- -/- Chess Tourney Goes Live on Net -/-
-
-
- At a "live" site on the Internet, chess players around the world
- will be following the Intel World Chess Championship that starts Monday
- from the top of the World Trade Center in New York City.
- Every move made by World Chess Champion Garry Kasparov and
- challenger Vishy Anand will be run in real time on the Intel Chess Club
- telnet, which can be accessed by logging on to the Intel Corp.'s World
- Wide Web site (at Web address http://www.intel.com).
- Live coverage begins with the first game at 3 p.m. Eastern Time on
- Monday. Subsequent games will be played at 3 p.m. each Monday, Tuesday,
- Thursday and Friday until the best-of-twenty winner is determined.
- "A facility has even been provided so that viewers will be able to
- comment as the action unfolds," Intel said in a statement today. "Chess
- aficionados from around the world are expected to give their opinions
- on who is winning, key turning points in the game and tips on what the
- next great move should be."
- The Web site also will provide background information on the
- championship and other Intel-sponsored chess events, details on the
- venue and the schedule of play, biographies of the players and the
- latest Intel World Chess Ranking list.
-
-
-
- -/- SAT Course Debuts on Internet -/-
-
-
- Stanford Testing Systems Inc. of Spokane, Washington, has launched
- the Internet's first SAT preparation course.
- The interactive service, called WebWare for the SAT
- (http://www.testprep.com), is available at no charge to any student who
- has the ability to browse the World Wide Web graphically. Visitors can
- browse STS's 47 skill lessons and 700 practice questions online.
- "This WebWare for the SAT service is a terrific opportunity for
- families who can't afford expensive SAT test-prep classes," says
- Pardner Wynn, STS's president. "We anticipate thousands of students
- taking advantage of our free Internet service each week as increasing
- numbers of households, schools and public libraries around the nation
- come online."
-
-
-
- Microsoft Plus! STR FOCUS!
-
-
-
- Microsoft Plus!
-
- The Perfect Companion to Windows 95
-
-
- Microsoft Plus! makes accessing the Internet as easy as using the Windows
- 95 operating system. With Microsoft Plus! your personal computer is self-
- tuning and looks great!
-
- Click your way on to the Internet!
- ----------------------------------
- With Internet Explorer an equal if not superior to any Web Browser
- avaialble today!
-
- Microsoft Plus! is a fast, easy way to get on the Internet. An easy sign-
- up wizard quickly configures your PC to surf the information highway.*
-
- You also get Internet Explorer, a sophisticated World Wide Web browser
- that enables you to drag and drop data between the World Wide Web, FTP
- (file transfer protocol), gopher, and your desktop.
-
- Microsoft Plus! tunes your PC.
- ------------------------------
- At regularly scheduled times, or when you're not using your PC, the
- Microsoft Plus! System Agent automatically tunes your system, performing
- tasks such as disk optimization and error correction.
-
- The Microsoft Plus! System Agent can run any application at prescheduled
- times.
-
- Microsoft Plus! includes an enhanced version of the DriveSpaceTM disk-
- compression utility-optimized for 486 or Pentium processors-that gives
- you extra space. So you can choose up to 50 percent more compression and
- store up to 2 gigabytes of data on compressed volumes, depending on your
- system configuration.
-
- Working with the System Agent in Microsoft Plus!, the Compression Agent
- can automatically recompress data during system idle time, delivering
- higher compression ratios and more free disk space. Because the
- Compression Agent runs during system idle time, it can also enhance your
- system's overall speed.
-
- Dial-Up Networking server-Turn your computer into a Dial-Up Networking
- server that lets your small office or workgroup share data remotely.
-
- Microsoft Plus! exploits the power of your PC to make Windows 95 look even
- better.
-
- Microsoft Plus! makes Windows 95 come alive with 12 colorful desktop
- themes that dramatically enhance the look and sound of your PC. Each
- desktop theme incorporates many interface components such as new sound
- schemes, wallpaper, screen savers, 3-D icons, fonts, cursors, and color
- schemes. The Microsoft Plus! Desktop Themes feature unifies all of these
- components thematically.
-
- Customize your system with your choice of themes: Science, The '60s USA,
- Leonardo da Vinci, Dangerous Creatures, Sports, The Golden Era, Inside
- Your Computer, Mystery, Nature, Travel, Windows 95, and More Windows.
-
- The theme switcher lets you coordinate and switch all of these themes
- quickly and easily.
-
- Font Smoothing is an anti-aliasing and hinting feature that makes fonts
- easier to read.
-
- Full Window Drag means that the entire contents of a window are dragged as
- solid blocks instead of outlines. Full Window Drag makes resizing windows
- easier, because you can see the window content as it is being resized.
-
- Play a mean pinball.
- --------------------
- The 3-D Pinball in Microsoft Plus! is one of a new generation of exciting,
- full-motion games for Windows 95 that looks, sounds, and plays like the
- real thing.
-
- Specifications
- --------------
- To use Microsoft Plus!, you need:
-
- Personal computer with a 486 or higher processor
-
- Microsoft Windows 95 operating system
-
- 8 MB of memory
-
- Typical hard-disk space required: 25 MB; Additional hard-disk space
- required if you need to install Internet provider software*
-
- 3.5" high-density disk drive or CD-ROM drive
-
- Monitor resolution needed: 640x480x256 (16 or 24 bit color recommended)
-
- Microsoft Mouse or compatible pointing device
-
- Modem/fax modem or Internet server (required to use Internet features)
-
- Audio card (required for sound features in Pinball and Desktop Themes)
-
- Customize your system with a selection of 12 colorful themes.
-
- Working with the System Agent, the Compression Agent in Microsoft Plus!
- can automatically recompress data during system idle time, delivering
- higher compression ratios and more free disk space.
-
- Microsoft Plus! includes all the software you need to connect to the
- Internet and find information-quick as a click of the mouse.
- Play a mean Pinball with this realistic, 3-D, fast-action game designed
- for Windows 95.
-
- *Access to the Internet requires a subscription to an Internet Service
- Provider (ISP) such as The Microsoft Network.
-
- For additional information on Microsoft Plus!, check our World Wide Web
- site at http://www.windows.microsoft.com.
-
- (C)1995 Microsoft Corporation. All rights reserved.
-
- This data sheet is for informational purposes only. MICROSOFT MAKES NO
- WARRANTIES, EXPRESS OR IMPLIED, IN THIS SUMMARY. Data used in screens is
- fictitious, unless otherwise noted. Microsoft, DriveSpace, Windows, and
- the Windows logo are either registered trademarks or trademarks of
- Microsoft Corporation in the United States and/or other countries. Pentium
- is a registered trademark of Intel Corporation.
-
- Microsoft Corporation One Microsoft Way Redmond, WA 98052-6399 USA
-
-
-
- Frankie's Corner STR Feature
-
-
-
-
- FLY FISHING: GREAT RIVERS OF THE WEST
-
- available for Macintosh and Windows
- for ages 10 and up
- IVI Publishing
- 7500 Flying Cloud Drive
- Minneapolis, MN 55344-3739
-
- Program Requirements
- ---------------------
- A Personal Computer using a 486SX 33 MHz processor or better
- 8 MB RAM
- 8 MB Virtual Memory (Swap File)
- Hard Disk with a minimum of 10 MB free space
- Double Speed CD-ROM drive
- SVGA Resolution 640x480 displaying 256 colors
- Microsoft Windows 3.1 or later
- Microsoft Mouse or compatible pointing device
- Stereo headphones or speakers
- Video for Windows 1.1e (Included with disc)
- VL bus or faster VGA video card
- Minimum MPC-Level 1 compatible sound card
-
- The Kids' Computing Corner
-
- by Frank Sereno
-
- "Fly Fishing: Great Rivers of the West" is advertised as "a virtual
- adventure on six great rivers." It may inspire someone to take an
- adventure, but this is really a reference guide to six rivers and to some
- of the intricacies and art of fly fishing.
-
- This title was made with great effort, research and devotion to the
- subject matter. It is filled with great photography, nature sound clips
- and video clips. "Fly Fishing" includes listings of guides, lodges and
- eateries near each river. A video tour is included for each of the six
- rivers and local guides provide expert commentary and tips for fishing
- these waters.
-
- Also included is a gallery of nature photography from which the user can
- order prints in selected sizes with varying framing, matting and mounting
- options. These prints are purchased directly from the award-winning
- photographer who shot the images. Each photographer has his own pricing,
- shipping and payment options.
-
- This title will appeal mostly to fishermen, especially fly fishermen, but
- it can be enjoyed by those who love nature also. The sounds of fast-
- rushing rapids and the calling of birds are relaxing. The photography is
- often inspiring. The program also includes information about the local
- climate, ecosystem, local flora and fauna and more.
-
- "Fly Fishing" has too narrow a topic matter to be of interest to most
- people. But it is a well-designed program. If you are fly fisherman,
- novice or experienced, "Fly Fishing: Great Rivers of the West" can be an
- excellent resource for trip planning and for learning more about the
- sport. Nature lovers can enjoy the breathtaking photography and the
- beautiful nature sounds, but other titles may be a better value in that
- regard.
-
- Rating on a scale of 1 to 10
-
- For Fly Fishermen: 8
- Nature Lovers: 6
- General public: 3
-
- The Bizarre Adventures of Woodruff and the Schnibble
- Windows CD-ROM
- for ages 12+
- from Sierra On-Line
-
- Program Requirements
- ---------------------
-
- CPU: 486/25
- RAM: 4 megs
- OS: Win 3.1 or greater
- Video: 640 x 480 x 256 colors
- CD-ROM: Double-speed recommended
- HDISK: 5 megs
- Misc.: Sound card, mouse
-
- Bizarre is a very apt description for the adventures you will enjoy as
- Woodruff in this game from Sierra On-Line. This game features excellent
- graphics, challenging puzzles and tremendous play value along with an
- easy-to-master interface.
-
- Imagine if you will that you are a five-year-old boy living in a post-
- apocalyptic world. A new race of creatures, the Boozooks, populated the
- Earth after the war but these peace-loving peoples have now been
- subjugated by the humans. Your uncle, Professor Azimuth, is a dissident
- against the current regime and its treatment of the Boozooks. He is also
- a brilliant scientist who has developed a machine to control the aging
- process. The uncle wishes to find and unleash the Schnibble, a powerful
- magic that will bring peace and understanding to the Boozooks and the
- humans.
-
- When the government tries to stop Professor Azimuth, he hides his aging
- device on your head and sends you away to safety. But just as you are
- leaving, you see the BigWig spray your teddy bear with gun fire. In an
- instant, you are transformed into an adult. The process leaves you with
- only one memory, the murder of your teddy bear.
-
- The object of the game is to find Professor Azimuth and defeat the BigWig.
- To do this, you must guide Woodruff through the city on a quest for clues.
- You can collect different items which can be used on other objects to
- solve puzzles. On your quest you will find syllables from Boozook magic
- incantations. If you find the correct syllables, you can then cast the
- spells.
-
- "Woodruff" is a very humorous game. It is filled with jokes and funny
- sight gags. Some facial expressions on the characters' faces are
- hilarious. Woodruff engages in comic antics whenever the player takes too
- long to make a move in the game.
-
- The graphics are outstanding and are done in a zany comic book style. The
- sounds used in the program are very good. The voice characterizations are
- excellent. The music won't top the Billboard charts but it is pleasing
- and suitable.
-
- The interface is point-and-click. Simply move the cursor and click on a
- location and Woodruff will go there. Click on an item and Woodruff will
- pick it up if he has room in his inventory. The inventory items can be
- accessed by clicking the right mouse button and then choosing the item.
- The item can then be used on other objects on the screen by clicking on
- them. A set of hidden pull-down menus can be accessed by moving the
- cursor to the top of the screen.
-
- This is fairly large game and the puzzles can be quite difficult.
- Gameplay is not linear because puzzles do not have to be solved in a
- specific order. The humorous touches in "Woodruff" make it even more
- enjoyable to play.
-
- Sierra On-Line offers a 30-day moneyback guarantee so trying this game is
- virtually risk-free. Sierra is also currently offering a free strategy
- guide if you purchase "Woodruff." The guide is a $14.95 value.
- This makes "Woodruff" a very good buy for your gaming dollars, especially
- if you enjoy puzzle games.
-
- Ratings
-
- Graphics ........... 9.0
- Sounds ............. 9.5
- Interface .......... 9.0
- Play Value ......... 8.5
- Bang for the Buck .. 9.0
- Average ............ 9.0
-
- Comments, suggestions and salutations are welcomed at my e-mail address,
- fsereno@matrix.uti.com. Thank you for reading!
-
-
-
- Visual dBase 5.5 STR FOCUS!
-
-
-
- Visual dBASE 5.5
- Relational Database for Windows
-
-
- Visual dBASE combines leading edge visual tools with a flexible, yet
- easy, programming language--to deliver the most productive database
- solution for business professionals and application developers.
-
- * Interactive data management
- * Powerful visual application development
- * Robust client/server capabilities
- * Optional integrated compiler
- * Supports Windows 3.1 and Windows 95
-
- Visual dBASE addresses the needs of a wide range of users. Whether
- you're a business professional or an application developer, Visual dBASE
- provides the solution for your data processing needs.
-
- Business professionals will appreciate the wealth of support they
- receive in their everyday chores. New enhanced Experts make creation of
- databases simple work. Sophisticated forms can be created with the help
- of the FormExpert(TM)--it's just a matter of selecting options and
- filling in the blanks. Other Experts help with tthe creation of tables,
- reports, and labels. New Visual Property Builders let the user fine-tune
- designs without programming. Interactive Tutors(TM) train users while
- letting them do real work--not training exercises. And the Navigator
- makes it easy to create, edit, and run all the database components.
-
- Application developers have all the tools they need available in one,
- highly integrated environment. They can create components visually and
- see the results in object-oriented dBASE code. Changes made in code are
- reflected in the Visual Designers. These Visual Two-Way-Tools(TM) give
- developers the power to move quickly from prototype to production. New
- Visual Inheritance allows developers to easily create reusable classes or
- components, which improves consistency and reduces maintenance. New OLE
- Automation lets developers create applications that integrate MS Office
- applications and others. The separately available Visual dBASE(R)
- Compiler makes it possibble to distribute any Visual dBASE application
- free of royalties. Additional tools that raise developer productivity
- are the integrated Debugger and Coverage Analyzer. Create tables, forms,
- reports, and labels easily.
-
- With Visual dBASE, you'll accomplish your data management tasks
- quickly. Experts create your tables, forms, reports, and labels for you.
- You just select the options and fill in the blanks. You can fine-tune
- your designs without any programming using Visual Property Builders. The
- Navigator lets you keep track of all your data, forms, queries, reports,
- and labels with point-and-click simplicity.
-
- Increase productivity with object-oriented tools. Visual dBASE
- provides more than 25 built-in classes to help you design your
- applications fast! You can now visually design and save your own custom
- forms and controls. Tap into the wealth of industry-standard VBX controls
- to enhance your applications further. Then reuse all these components to
- eexpedite further development through Visual Inheritance.
-
- You can drive MS Office applications from Visual dBASE through OLE
- Automation.
-
- Develop to your full potential with Two-Way-Tools. As you edit your
- components visually, changes are reflected automatically in dBASE code.
- Or edit your code and see the changes directly in the Visual Designers.
- You can learn Object-Oriented Programming fast by inspecting the code
- generated automatically in visual design. Use whichever method of design
- matches your situation best. Now you can develop the applications you've
- always wanted. "The object-oriented features in Visual dBASE are the most
- complete and well-integrated that I've seen. This is by far the best
- implementation of OOP on the market."
-
- Move to client/server with ease. New Robust client/server
- capabilities allow easy access to local and remote data, using the same
- user interface and applications. You can use SQL commands interactively,
- or emmbed them in your applications. You can access server-based stored
- procedures, and connect to popular database servers via ODBC. Use Visual
- dBASE to develop applications that support relational concepts such as
- Primary Keys, Referential Integrity, NULL values, and transaction
- isolation levels. With the Visual dBASE Client/Server version, you'll
- connect to the most popular database servers via native SQL drivers.
-
- Visual dBASE Compiler
-
- Use the Visual dBASE Compiler for royalty-free application
- deployment. Create your application once, and deploy it as often as you
- want. When you hand over your application to users, they don't need
- Visual dBASE to work with it. Save money and protect your investment with
- the Visual dBASE Compiler. You don't have to charge for royalties or
- runtime systems, and no one has access to your source code.
-
- Build executables without complications. Pick the application to be
- compiled visually, and Visual dBASE automaticallyy detects and compiles
- all procedure files, libraries, and other source code, without a project
- file. Get started fast by visually selecting the splash screens and icons
- to be associated with your application. Then watch Visual dBASE link all
- the components together into a Windows executable file. You can inspect
- the log file that Visual dBASE generates to see any errors and warnings.
-
- Deliver customized solutions. Choose from a selection of
- professional sample splash screens and icons, or build your own bitmaps,
- icons, fonts, and more with the included Resource Workshop.(R) You can
- even edit resources out of DLLs! It's easy to provide context-sensitive
- help to users. Just generate Windows help (HLP) files that connect your
- applications to the Windows help system with the Help Compiler; then set
- the HelpID property to connect a HLP file context to Visual dBASE forms
- and controls.
-
- Create professional install programs. The NEW! Application Deployer
- letts you create a disk image of your application easily, whether on disks
- or CD-ROM. It compresses your application files so fewer disks are
- required, and then automatically creates sophisticated installation
- programs for the users of your applications.
-
- Support Windows 95 features NOW! With Visual dBASE, you can take
- advantage of NEW! Windows 95 features. Use long file names under Windows
- 95 for easier file management. Support Windows 95 interface standards,
- such as icon tips, document-centric user interface, right-click menus,
- and more. Now you can create database applications that run on both
- Windows 3.1 and Windows 95--Visual dBASE automatically senses the
- environment and adjusts its look and feel accordingly.
-
- Visual dBASE Specifications
-
- Capacity
- * Up to one billion records per file
- * Up to 1,024 fields per table
- * Up to 254 characters per field
- * Up to 32,767 bytes per record
- * Up to 47 indexes per master index file
- * Up to 10 master index files open per database
- * Up to 225 work areas open simultaneously
-
- Data Types
- * Character: Up to 32K characters per memory variable
- * Numeric: Up to 20 digits
- * Float: Up to 20 digits (19 significant)
- * Date, Logical
- * Memo, Binary, OLE fields limited only by memory and
- storage capacity
- * Read and write Paradox(R) data format
- * Read and write SQL data
-
- Database Management
- * Tables
- * Design dBASE, Paradox, or SQL tables
- * Supports ODBC data sources
- * Set indexes
- * Display, add, change, or delete data in browse, form, or
- columnar layout
- * Data encryption and multilevel security protect data from
- unauthorized access
- * Supports Referential Integrity rules of Paradox and
- database server tables
- * Query Designer
- * SpeedFilter(TM) technology for fastest results
- * Query dBASE, Paradox, and SQL data at once
- * Editable vviews
- * Select and order fields with mouse
- * Link tables visually
- * Include complex conditions and calculated fields
-
- User Interface Components
- * SpeedBars(TM) and SpeedMenus(TM) for quick access to
- common tasks
- * Visual dBASE Navigator
- * View and access tables, queries, forms, reports, labels,
- programs, images, and sounds
- * Launch designers from within Navigator
- * Catalog Manager
- * Organize related files by dragging and dropping into
- separate catalogs
- * See relations visually
- * Supports Windows 95 features such as long file names and
- SpeedTips
- * Modify any object with Object Inspector(R)
- * More than 12 tutors that work with "live" data
- * Online Help Application Development Tools
- * Two-Way-Tools for queries, forms, and menus generate
- object-oriented source code
- * Form Designer
- * FormExpert creates form automatically
- * Custom fform creation
- * One-to-one or one-to-many forms
- * "Live" data in design mode
- * Control Palette with built-in objects, including text,
- line, rectangle, entry field, push button, radio button,
- check box, spin box, list box, combo box, browse, editor,
- image, scroll bars, paintbox, tabbed pages, and OLE field
- * Visually create custom controls and forms to use as
- templates for form design
- * Load VBX and custom controls in the Control Palette
- * Change properties with Object Inspector
- * Selectable fonts, patterns, variable colors
- * Use prebuilt objects
- * Launch one form from another
- * Access all object properties, events, and methods using
- the Object Inspector
- * Procedure Editor with syntax checking
-
- Crystal Reports for Visual dBASE
- * Banded Report Designer
- * Columnar lists and reports
- * Crosstabs
- * Form letters, custom and standard labels
- * HHeaders and footers in pages and groups
- * Uses dBASE expressions
-
- Debugger
- * Step and list breakpoints
- * Trace execution or trace method and procedure calls
- * View any code during debugging
- * Step over and step into execution
- * Watch and inspect variables and expressions
- * Powerful Expression Builder
- * Built-in, C-style preprocessor
- * Test coverage analysis
-
- Visual dBASE Language
- * Industry-standard dBASE language
- * Both dBASE and ANSI SQL data manipulation languages
- supported for local and remote tables
- * Design event-driven programs
- * Sophisticated object model includes inheritance,
- encapsulation, and polymorphism
- * Predefined classes and new class creation
- * Supports OLE, OLE Automation, and DDE
- * Supports VBX level 1 controls
- * Directly access DLLs, Windows API calls
- * Access stored procedures on database servers
- * Extensible with C, C++, Pascall, or Delphi(TM)
- * Supports multimedia applications
- * NULL support for server databases
- * Codeblocks and function pointers
- * Local and static variables
- * Multidimensional arrays, sparse arrays, associative
- arrays, arrays as objects, array functions, array builder
- tool
- * Constrain and Integrity Relations
- * Cascading deletes
- * Parameter passing
- * Up to 255 parameters passed to single routine Data
- Safeguards
- * AUTO SAVE writes to disk automatically
- * Data validation
- * Transaction processing with rollback
-
- Multiuser Features
- * Automatic file and record locking
- * Automatic retry when record/file is locked
- * Indication of which users have locks
- * Change detection and screen refresh
-
- Optional Visual dBASE Compiler
- * Compiler creates Windows executables from dBASE source
- code
- * Distribute applications royalty-free
- * Application Deployeer creates distribution disks with
- installation utility
-
- System Requirements
- * Intel 386-based PC or higher
- * Microsoft Windows 3.1 in enhanced mode, or Windows 95
- * DOS 3.1 or later, 100% compatibles (not required with
- Windows 95)
- * 6Mb minimum memory (8Mb or more recommended)
- * Minimum 14Mb available hard disk space for application
- only
- * VGA/SVGA monitor and graphics adapter
-
- Networks Supported
- * Novell NetWare 3.11, 3.12, 4.01, and Personal NetWare
- * Microsoft Windows for Workgroups 3.11; Microsoft Windows
- NT Server 3.51
- * Banyan VINES 5.0
- * DecNET Pathworks 4.1
- * IBM LAN Server 4.0
- * Lantastic 6.0
-
- Client/server Requirements
- * Visual dBASE works with communications hardware and
- software appropriate for the following SQL database
- servers:
- - InterBase,(R) Oracle, Sybase, and MS SQL Server.
- * Requires Visual dBASE Client/Server or Borland SQL Links
- (sold separately).
-
- Visual dBASE FAST FACTS
- * Up to two times faster than dBASE for Windows
- * NEW! Table, Report, and Label Experts
- * Enhanced, fully customizable FormExpert
- * Over 20 NEW! and enhanced Visual Property Builders
- * Visual Two-Way-Tools
- * NEW! Visually design and inherit forms and controls
- * NEW! TabBox control class makes multi-page forms a snap
- * True event-driven, object-oriented development with
- expanded capabilities
- * NEW! and enhanced built-in classes
- * Robust client/server support, including NEW! stored
- procedures
- * NEW! Complete table-level security and encryption
- * Only Windows database that runs dBASE III(R) and dBASE
- IV(R) applications unchanged
-
- * Latest Windows technology, including OLE, OLE Automation,
- DDE, VBXs, and ODBC
- * NEW! Supports Windows 95 features NOW!
-
- Compiler FAST FACTS
- * Perfeect companion to Visual dBASE 5.5
- * Royalty-free deployment of programs created in Visual
- dBASE
- * Visually compile source code to object code
- * Includes sample splash screens, bitmaps, and icons
- * Visually build EXEs from object code
- * Icon, bitmap, and resource editor
- * Compile applications that support OLE, OLE Automation,
- DDE, VBXs, and ODBC
- * Compile client/server-enabled applications
- * Full support for object-oriented programs
- * Application Deployer builds professional install disks
- * Delivers fast database applications for Windows 3.1 and
- Windows 95 users
-
- QUOTES:
-
- "The object-oriented features in Visual dBASE are the most complete and
- well-integrated that I've seen. This is by far the best implementation of
- OOP on the market."
-
- "The new Visual dBASE Compiler is a dream come true--Borland has lived up
- to my high hopes for this product."
-
- The Visual dBASE family of products:
-
- * Visual dBASE: Create standalone and networked applications
- for your own use.
- * Visual dBASE Compiler: Deploy your applications to other
- users royalty-free.
- * Visual dBASE Client/Server: Includes Visual dBASE, Visual
- dBASE Compiler, Local InterBase(R) Server, native SQL
- drivers to connect to popular databases, plus a Data Pump
- Expert.
-
-
- Copyright 1995 Borland International, Inc. All rights reserved. All
- Borland product names are trademarks of Borland International, Inc.
-
- Corporate Headquarters:
- 100 Borland Way
- Scotts Valley, California 95066-3249
- 408-431-1000
-
- Internet:
- http://www.borland.com/
- CompuServe: GO BORLAND.
-
- Offices in:
- Australia (61-9-2-911-1000), Canada (416-229-6000),
- France (33-1-41-23-11-00), Germany (49-6103-9790),
- Hong Kong (852-2572-3238), Japan (81-3-5350-9380),
- Latin American Headquarters in U.S.A. (408-431-1074),
- Mexico (52-5-687-7582), The Netherlands (+31 [0] 20 540 5472),
- Taiwwan (886-2-718-6627), and
- United Kingdom (1-[0800] 973139) * BOR 8272
-
- Borland
- Making Development Easier
-
- DISCLAIMER: You have the right to use this technical information subject
- to the terms of the No-Nonsense License Statement that you received with
- the Borland product to which this information pertains.
-
-
-
- LINUX LINE STR Feature
-
- LINUX LINE
-
-
-
- by Scott Dowdle - dowdle@mcn.net
-
- login:
-
- In this installment of Linux Line, I'm going to discuss the GNU Emacs text
- editor, as well as provide some information about Linux resources both on
- the Internet and off..
-
- GNU Emacs is a freely distributable product (both in source code and
- binary
- executable form) of the Free Software Foundation and is copylefted under
- the GNU Public License. A version of Emacs is available for most computer
- operating system platforms including various flavors of Unix, the Atari,
- the Amiga, DOS, and Microsoft Windows... just to name a few. GNU Emacs is
- distributed many ways including floppy disks directly from the FSF, it's
- included with operating system distributions (virtually all Linux
- distributions for example) and it's available on the Internet through
- anonymous FTP access and World Wide Web links. The authoritative FTP site
- is prep.ai.mit.edu in the /pub/gnu directory.
-
- A task that most computer users find themselves doing from time to time is
- creating and editing text files. I use a text editor sometime during my
- computing session virtually every time I turn my computer on.
-
- Under Linux there are a large variety of text editors to choose from but
- the
- two main flavors are VI and EMACS. VI stands for VIsual editor, and it is
- the most popular text editor among Unix users simply because it is
- relatively small and fast to load. The only problem with VI is that it
- has
- a very rudimentary user interface, forcing the user to switch between its
- INSERT and COMMAND modes to get the job done.
-
- When compared to VI, GNU Emacs is much more user friendly, feature packed,
- and it's even X-aware (run it under Xwindows and it adds features like
- mouse support, fonts, and dropdown menus, etc)... but many people seem to
- be intimidated by Emacs for some reason. Perhaps they are intimidated by
- its size (often 20MB or so), or all of the features and the complexity of
- some of its default hotkeys. Some people feel that Emacs violates the
- very
- design criteria and essence of Unix... where programs are supposed to be
- small and fast, by being specialized and doing one thing and one thing
- only, but doing it well. Emacs on the other hand, seems to be a "Jack of
- All Trades"... sort of a mini operating system in its own right... and it
- seems that users either hate Emacs or are totally devoted to the "Emacs
- religion". :)
-
- Being a relative newcomer to GNU Emacs, I thought I'd offer my opinions,
- and hopefully sway those who have been avoiding it with a 10 foot pole to
- take a closer look.
-
-
- What is GNU Emacs?
-
- Taking the definition right out of GNU Emacs' online help...
-
- - - -
- "Emacs is the extensible, customizable, self-documenting, real-time
- display
- editor."
- - - -
-
- Now what does that all mean? Again, borrowing from GNU Emacs online
- help...
-
- - - -
- "'Self-documenting' means that at any time you can type a special
- character, `Control-h', to find out what your options are. You can also
- use it to find out what any command does, or to find all the commands that
- pertain to a topic.
-
- 'Customizable' means that you can change the definitions of Emacs commands
- in little ways. For example, if you use a programming language in which
- comments start with `<**' and end with `**>', you can tell the Emacs
- comment manipulation commands to use those. Another sort of customization
- is rearrangement of the command set. For example, if you prefer the four
- basic cursor motion commands (up, down, left and right) on keys in a
- diamond pattern on the keyboard, you can have it.
-
- 'Extensible' means that you can go beyond simple customization and write
- entirely new commands, programs in the Lisp language to be run by Emacs's
- own Lisp interpreter. Emacs is an "on-line extensible" system, which
- means
- that it is divided into many functions that call each other, any of which
- can be redefined in the middle of an editing session. Any part of Emacs
- can be replaced without making a separate copy of all of Emacs. Most of
- the editing commands of Emacs are written in Lisp already; the few
- exceptions could have been written in Lisp but are written in C for
- efficiency. Although only a programmer can write an extension, anybody
- can
- use it afterward.
-
- When run under the X Window System, Emacs provides its own menus and
- convenient bindings to mouse buttons. But Emacs can provide many of the
- benefits of a window system on a text-only terminal. For instance, you
- can
- look at or edit several files at once, move text between them, and edit
- files at the same time as you run shell commands."
- - - -
-
- If it is not obvious yet, Emacs is much more than just a text editor.
- Being an extensible editor doesn't mean that you have to sit down and
- become a programmer to use Emacs... as one can take advantage of all of
- the
- extensions that come with it. Such extensions include networking features
- like Telnet, FTP, a Usenet Newsgroup Reader, an email reader and sender, a
- World Wide Web browser... as well as dozens more.
-
- Emacs also has many "major" and "minor" editing modes especially tailored
- for various types of editing. For example, if one were working on a C
- program, there is an editing mode specifically for editing C source code.
- There are many programming specific editing modes that offer all kinds of
- short cuts that are language syntax specific, but Emacs certainly isn't
- limited to being an editor for programmers.
-
- When it comes to text editing features, no text editor comes even close to
- offering as much as GNU Emacs does... from automatic saving, cursor
- movement options, centering, auto-wordwrap, cut/copy/paste, multi-document
- editing, spell check (with optional Ispell package), search and replace,
- etc. Many commands can operate on a single character, a word, a sentence,
- a paragraph or a buffer; Emacs does it all. With so many features and so
- many hotkeys to initiate them, it can be confusing for the beginner.
- Thankfully there is a key binding feature whereby the user can define what
- hotkeys do what functions.
-
- Emacs comes with complete online documentation including a hypertext
- manual
- driven by its INFO extension. The documentation is so complete that Emacs
- even offers context sensitive help. The built-in tutorial really is a
- blessing as it initiates newcomers to the design philosophy of Emacs and
- eliminates much of the initial confusion caused by the vast amount of
- editing modes and features. If those who won't touch Emacs with a ten
- foot
- pole would just take the time to run through the tutorial, I'm sure that
- most if not all of their intimidation would be eliminated.
-
- Conclusion: This author sees Emacs for what it is - a robust text editor
- screaming with features, functions and extensions to make computing life
- easier in a variety of tasks including, but not limited to, editing text
- files. For quick editing of a configuration file, perhaps VI is better.
- On the other hand, VI doesn't seem well suited for handling multiple
- documents, nor larger documents. The point is that life doesn't have to
- be an "either or" situation; Users should become familiar with both Emacs
- and VI and use the editor that is more appropriate for the job at hand.
- For those ten foot pole holders out there, wise up and stop avoiding
- Emacs! :)
-
- - - - - -
-
- Linux Resources
-
- The following is borrowed with permission from John Fisk's Linux HomeBoy
- Homepage and his Linux Gazette digital magazine, which can be found on the
- Internet's World Wide Web at:
-
- http://www.tenn.com/fiskhtml/linux.html
-
-
- Want to jump right in and get some software? There are a number of
- well maintained and supported distributions that can be obtained via
- anonymous ftp. Keep in mind that the typical Linux distribution is
- quite large... on the order of ten's of MB worth of files. If you have
- a fast networked or PPP/SLIP connection, or want to download only a
- portion of a distribution (most will let you set up only those
- components that you really want which can mean a LOT of savings in
- terms of harddrive space) then anonymous ftp may be a good choice.
-
- Check out:
-
- * Slackware ftp://ftp.cc.gatech.edu/pub/linux/distributions/slackware/
- * MCC Interim ftp://ftp.cc.gatech.edu/pub/linux/distributions/MCC/
- * Debian ftp://sunsite.unc.edu/pub/Linux/distributions/debian/
- * Bogus ftp://ftp.cc.gatech.edu/pub/linux/distributions/bogus/
- * SLS ftp://tsx-11.mit.edu/pub/linux/distributions/SLS/
- * TAMU ftp://net.tamu.edu/pub/linux
-
-
- If you've got a CDROM drive then getting one of the growing number of
- Linux CD distributions may be the best way to go. Why you ask?
-
- * Cost. Most are priced from a meager $9 for an unadorned Slackware
- distribution (which is still a LOT of software) to about $50 for
- GIGABYTES of stuff!
-
- * Time. You not only save a huge amount of time downloading files,
- but setting up a large Linux distribution from floppies can take 3
- to 4 hours compared to about an hour for the usual CD installation.
-
- * Value added stuff. Yup, there are a growing number of vendors who
- are providing a good deal of value added software. Everything from
- better installation scripts to administrative programs that make
- configuration a lot easier. Don't underestimate how much easier
- things can be with a bit of help :-)
-
- * Space. Several of these CD distributions will let you run almost
- the entire software package from your CDROM drive, which can save
- you a lot of harddrive space! Some of these are admittedly still
- in the Plug-and-Pray camp, but they're getting better :-)
-
-
- If you're interested in getting Linux on CD there are several good
- places to start looking (on the Internet WWW). These include:
-
- * InfoMagic http://www.infomagic.com/
- * Walnut Creek CDROM http://www.cdrom.com/
- * Pacific HiTech http://www.pht.com/
- * The Caldera Network Desktop http://www.caldera.com/
- * Universal CD-ROM http://www.best.com/~ucr/
- * S.u.S.E. Linux http://www.suse.de/
-
-
- For e-mail or phone orders try:
-
- * Trans-Ameritech Systems order@trans-am.com phone: (408) 727-3883
- * Yggdrasil Plug-&-Play Linux info@yggdrasil.com phone: (800) 261-6630
- * Linux from Nascent CDROM nascent@netcom.com phone: (408) 737-9500
- * Red Hat Software Linux info@redhat.com phone: (919) 309-9560
- * InfoMagic Orders@InfoMagic.com phone: (800) 800-6613
- * Lasermoon Ltd. (UK) info@lasermoon.co.uk
- * Morse Telecommunications Linux@morse.net phone: (800) 60-MORSE
- * Linux Systems Labs info@lsl.com phone: (800) 432-0556
- * Spheric Microsystems info@spheric.com phone: (800) 869-8649
- * Spire Technologies info@spiretech.com phone: (503) 222-3086
-
- There are, I'm sure, many other folks selling Linux on CD... but these
- will at least give you an idea about where to start. If you need some
- information about the various distributions, read Erik Troan's Linux
- Distribution HOWTO which can be found amongst the other helpful
- edu HOWTO's (see below) collected by Matt Welsh.
-
- You've gotten Linux but are having problems with installation, your
- sound card, or getting the CDROM configured? A great place to get some
- answers are the numerous HOWTO documents collected and organized by
- Matt Welsh. [On the WWW: http://sunsite.unc.edu/mdw/linux.html#howtos]
-
- Finally, want to cruise LinuxSpace and see what's out there... Here's
- a couple excellent places:
-
- Linux Documentation Project (LDP) [http://sunsite.unc.edu/mdw/linux.html]
- The definitive site, the Linux Documentation Project (LDP) Home
- Page is maintained by Matt Walsh, Coordinator of the LDP. It is
- a treasure trove of information on all aspects of Linux
- including: HOWTO's, FAQ's, LDP documents, vendors and products,
- ftp'ing Linux software, User-Groups, the Linux Journal, books
- and publications, and a slew of links around the globe.
-
- Linux Organization [http://www.linux.org/]
- The Linux Organization Home Page. Another great site for the
- support and maintenance of a Linux system. LOTS-o-linkz to a
- variety of spots around the 'Web.
-
- Harvest Broker [http://harvest.cs.colorado./brokers/lsm/query.html]
- Looking for a certain program... can't find a certain type of
- editor... use the Harvest broker to search the Linux Software
- Map (LSM): a database of over 1,200 programs written for,
- ported to, or supported by Linux. This search engine is a
- powerful means of finding specific pieces of software or those
- in a given category.
-
- - - - - -
-
- logout:
-
- Included in my plans for the next Linux Line installment are a contrasting
- of DOS and Linux including Microsoft Windows versus XFree86 (the freely
- distributable flavor of Xwindows for Linux).
-
- See you next time --- Scott Dowdle, Great Falls, Montana - dowdle@mcn.net
-
-
- WARP OS/2 STR Feature
-
- WARP OS/2
-
- Summer has not left us yet, but companies are already gearing up for the
- all-important holiday season. Recently, Microsoft has put Windows 95 on
- virtually every store shelf, but they haven't stayed there for long. One
- of the anticipated features, "Plug & Play," has made PC's more Mac-like,
- and allow Windows 95 to be installed without a hitch on a majority of home
- computers.
-
- Knowing installation is one of the weaknesses in OS/2, IBM has released
- the Online Compatibility Table. You may either choose to download the
- Compatibility Table from IBM's Gopher or WWW site, or you may use the
- online hyper-text version.
-
- The index is enormous, and allows you to search to see if your PC system
- or device is compatible with OS/2.
-
- There are two broad categories: OS/2 Compatible Systems and OS/2
- Compatible Hardware Devices. Under each, there are more narrow
- categories.
-
- OS/2 Compatible Systems: Systems, Motherboards/CPU Upgrades, and
- Symmetrical Processing Systems
-
- OS/2 Compatible Hardware Devices: Display Adapters, Disk and SCSI
- adapters, CD-ROM Drives, OS/2 Miscellaneous Storage Support,
- Keyboards, Digitizer Tablets, Mice and Trackballs, Scanners,
- OS/2 Multimedia Adapter Support, OS/2 PCMCIA Support,
- Data/Fax Modems, Printers and Plotters, LAN Adapter Support,
- Tape Support, and more.
-
- Much greater benefits of this service can be obtained from
- actually using it, rather than trying to explain it. Basically,
- every category brings you to a specific company or alphabetic
- search, which then allows you to view a selected product's OS/2
- compatibility or compatibility problems.
-
- Just point WebExplorer or your favorite web browser to
- http://www.austin.ibm.com/pspinfo/pcmtblann.html and you're on
- your way to an excellent aid in solving any possible OS/2
- compatibility issues.
-
-
- Watch this space, for in the coming weeks we will explore a
- lesser known side of OS/2: It's role as the operating system of a
- game player's machine.
-
- As always, direct any feedback to the editor, Ralph Mariano, at
- rmariano@delphi.com, or directly to me at
- mike.restivo@np.newpower.com
-
- Happy Warping!
-
-
-
-
-
-
- A T T E N T I O N--A T T E N T I O N--A T T E N T I O N
-
- FARGO PRIMERA PRO COLOR PRINTERS - 600DPI
-
- For a limited time only; If you wish to have a FREE sample printout sent
- to you that demonstrates FARGO Primera & Primera Pro SUPERIOR QUALITY
- 600dpi 24 bit Photo Realistic Color Output, please send a Self Addressed
- Stamped Envelope [SASE] (business sized envelope please) to:
-
- STReport's Fargo Printout Offer
- P.O. Box 6672
- Jacksonville, Florida 32205-6155
-
- Folks, the FARGO Primera Pro has GOT to be the best yet. Its far superior
- to the newest of Color Laser Printers selling for more than three times as
- much. Its said that ONE Picture is worth a thousand words. Send for this
- sample now. Guaranteed you will be amazed at the superb quality. (please,
- allow at least a one week turn-around)
-
- A T T E N T I O N--A T T E N T I O N--A T T E N T I O N
-
-
- ___ ___ _____ _______
- /___| /___| /_____| /_______/
- /____|/____| /__/|__| /__/
- /_____|_____|/__/_|__|/__/
- /__/|____/|__|________|__/
- /__/ |___/ |__|_/ |__|_/_____
- /__/ |__/ |__|/ |__|______/
- ________________________________________
- /_______________________________________/
-
-
- MAC/APPLE SECTION John Deegan, Editor (Temp)
-
-
-
- McAfee Updates STR Infofile
-
-
-
- Errata for VirusScan Version 2.2.5 (9508)
- Copyright 1994, 1995 by McAfee, Inc.
- All Rights Reserved.
-
-
-
- These release notes cover what is new in VirusScan 2.2.5 and the
- August DAT release (9508) of VirusScan for DOS, VirusScan for
- Windows, VirusScan for OS/2 and VShield.
-
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- ! NOTE: OS/2 users. DO NOT RUN OS/2 SCAN FROM STARTUP.CMD. !
- ! DOING SO COULD RESULT IN LOST DESKTOP OR OTHER UNDESIRABLE !
- ! RESULTS! !
- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-
- Note for NT users:
- You must add the following line in your DEFAULT.CFG and PROFILE1.PRF
- file (or any other profile you have chosen to use), residing in the
- same directory as WSCAN.EXE.
-
- /NODDA
-
- If you are not familiar with profiles, please refer to VIRUSCAN.TXT
- or your printed manual.
-
- -----------------------------------------------------
- New Functionality:
-
- /NOBEEP
- The NOBEEP switch was added and simply turns off system beeps.
-
- /MOVE *.ext
- The MOVE switch was modified to accept a different parameter
- syntax for the purposes of renaming infected files. This is
- added functionality. The old capability is still there. This
- new syntax is in the form of "*.ext". The characters "*." are
- required. The extension is the extension to be used for the
- moved file. It may contain the wildcard character "?" which
- maintains the original extension name at that position.
- For example:
-
- /MOVE *.x??
-
- will rename infected files to the original extension with the
- letter x as the first character of the extension.
-
- PROBABLE UNKNOWN BOOT SECTOR virus
- New technology has been added to this version of Scan to detect
- as-yet unidentified boot sector viruses. The techniques employed
- give VirusScan 2.2.5 the capability of detecting some previously
- unknown boot sector viruses based on programmed activity without
- having yet seen a replication.
-
- If you encounter one of these, please send us a sample so we may
- add exact identification in a future release.
- ------------------------------------------------------
- Detectors added or updated in the 9508 DAT file (143):
- ACID.670
- ACID.670 (GENERATION-1)
- APLITTLE.122.A
- ARCV.571
- ARGYLE_DR_VIRUS
- BARNEY_TROJAN
- BEECH
- BERYLLIUM.1307
- BEWAREBUG.1643
- BLINK.504
- BLINK.504 - GENERATION 1
- BLUE_SHARK
- BONES
- BUBBLE.471.DR
- BULLDOZE_TROJAN
- BURGER.560.P
- CARPE DIEM
- CAZ.722
- CONSUMED
- CORDOBA
- CORP LIFE
- CRUCIFIX.2916.A
- DAMAGED ONE HALF
- DANISH_TINY.KENNEDY.A
- DANISH_TINY.KENNEDY.B
- DBF
- DBF.1114
- DELWIN.1759
- DEPRESS
- DESPERADO.A/B
- DESPERADO.C
- DESTRUCTOR.B:MTE
- DOOM_II
- DOOM_II.1240
- DOOM_II.1249
- DREAM.2060
- DS-512
- DSU.1414
- DSU.1422
- DUPOEM
- EAF0.638
- EAR.MEML.449
- ECHO
- FACE.2521
- FAIRZ.2000
- FAIRZ.2090
- FICHV.FEXE
- FIFTY BOOT
- FIREFLY.1087
- FIREWALK.2682
- FRIDAY 13TH.416.B
- GOLD BUG
- GREETS.1864
- GROG.BUB GENERATION 1
- GYSIUM.3563
- HIROSHIMA.830
- HITEK
- HLLC.4768.A
- INCUBUS
- JD.158
- JESTER.1258
- JVW
- KACZOR.4444.A
- KACZOR.4444.B
- LITTLE_BROTHER
- LITTLE_BROTHER.299
- LITTLE_BROTHER.307
- LITTLE_BROTHER.321
- LITTLE_BROTHER.349
- LITTLE_BROTHER.361
- LITTLE_BROTHER.398
- LORDZERO
- LOULOU6.4745
- LUTIL
- MACGYVER.4112
- MICHELANGELO.2
- MIDDLE.491
- MIDDLE.1041
- MIDDLE.1169
- MING.491
- MIRAGE
- MIREA.930
- MIREA.1953
- MMIR.DAS_BOOT
- NARCOSIS
- NARCOSIS.BOOT
- NATAS.4774
- NIGHT.2048
- ONE HALF.3544
- ONE HALF.3570
- ONE HALF.3577
- OOOPS
- ORCHID
- ORCHID.120
- PARITY BOOT D
- PEACE
- PEPPER
- PHOENIX.1226
- PHOENIX.PHOENIX
- PHOENIX.PROUD
- PROBABLE UNKNOWN BOOT SECTOR
- PS-MPC.432
- PUPPET
- RADYUM.509
- RENE.1176
- REPUBLIC
- REPUBLIC - GENERATION 1
- RIOT.309
- RUSH_HOUR.A
- SAROV.1000
- SAROV.1200.B
- SAROV.1400
- SCREEN
- SHIRA
- SIRIUS.400
- SIRIUS.720
- SLOVAK2.B
- STEALTH BOOT.B/D
- STEALTH BOOT.F
- STEALTH BOOT.G
- STEALTH BOOT.H
- STONED.DROPPER
- STONED.HYSTERIA
- STONED.MURGAS
- STONED.TURBOMANIAC
- TERAZ.2717
- TIGRE
- TINY.134
- TRIVIAL.40
- TRIVIAL.81
- TUT
- ULTRA_VIOLENT
- V633
- VIENNA.627.A
- VIENNA.IWG
- VIENNA.VIOLATOR.803
- VIRTUAL ONKOGEN
- WORMSIGN.1710
- XTC.2153
- XUXA.1656
- YEKE.2425
- ZMIA (COM)
- ZMIA.1224 (EXE)
- ----------------------------------------------------
- Removers added or updated in the 9508 DAT file (64):
- ACID.670
- ACID.670 (GENERATION-1)
- BEWAREBUG.1643
- BONES
- CAVACO
- CAZ.722
- CORDOBA
- DAMAGED_ACID.670
- DANISH_TINY.KENNEDY.A
- DANISH_TINY.KENNEDY.B
- DELWIN.1759
- DESPERADO.C
- DOOM_II
- DOOM_II.1240
- DOOM_II.1249
- DUPOEM
- FACE.2521 (COM)
- FACE.2521 (EXE)
- FACE.2521 (SYS)
- FAIRZ.2000
- FAIRZ.2090
- FICHV.FEXE
- FILLER.A
- HIROSHIMA.830
- HLLC.4768.A
- JERUSALEM.PIPI.1536
- JERUSALEM.ZEROTIME.AUSTRALIAN.A
- JERUSALEM.ZEROTIME.SCOTTS_VALEY
- JUMPER.B
- KACZOR.4444.A
- KACZOR.4444.B
- LITTLE_BROTHER.299
- LITTLE_BROTHER.307
- LITTLE_BROTHER.321
- LITTLE_BROTHER.349
- LITTLE_BROTHER.361
- LITTLE_BROTHER.398
- LORDZERO
- MACGYVER.2803
- MACGYVER.4112
- MING.491
- MIREA.1953
- MIREA.930
- MMIR.DAS_BOOT
- NARCOSIS
- NARCOSIS.BOOT
- PARITY BOOT D
- PC-OGRE
- PHOENIX.1226
- PHOENIX.EVIL
- PHOENIX.PHOENIX
- PHOENIX.PROUD
- REPUBLIC
- RUSH_HOUR.A
- SHIRA
- STONED.HYSTERIA
- STONED.TURBOMANIAC
- TERAZ.2717
- ULTRA_VIOLENT
- VIENNA.648.LISBON.A/E
- VIENNA.648.LISBON.B
- VIENNA.648.LISBON.C
- VIENNA.648.LISBON.D
- VIENNA.648.LISBON.G
-
- -----------------------
- False Alarms fixed:
- BCV
- NOVA
- 1014
- Taipan (Whisper)
-
- ----------------------------------------------------
- Top active viruses other than those presented above:
- AntiCmos (alias: Lixi)
- Byway (alias: Dir2.Byway) (*)
- Da'Boys (**)
- Junkie
- MonkeyA
- MonkeyB
- Natas
- NYB (alias: B1)
- Ripper
- Sampo
- V-Sign (alias: Cansu)
- WelcomB (alias: BuptBoot)
-
- (*) Effective 9508, we adopted the CARO name of Byway. To remove
- this virus, boot up with the virus in memory. Copy all executable
- files to floppy, with a non-executable extension. Copy all the data
- files off. Format harddisk. Replace files.
-
- (**) To remove Da'Boys from a hard disk infection, one needs to
- boot from a clean corresponding DOS version and execute the
- command "SYS C:".
-
-
-
- The SEGA CHANNEL EXPLORED! STR Feature
-
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ON DEMAND GAMING VIA THE SEGA CHANNEL
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-
- by Steve Watkins
-
-
- PLUG IN, GAME ON
-
- Interactive gaming, shopping, communications and applications as yet
- undreamed of have been rapturously talked about by leaders of giant
- corporations and the public for years. Some people welcome a day when
- they can work, shop for anything, read favorite newspapers from around
- the world, and watch whatever movie they're in the mood to see, all from
- the comfort of an easy chair set in front of a giant television that is
- connected to an interactive television/communications service.
-
- Some fear this as the coming of Great Big Brother, as all our daily
- activities and actions will be recorded in but a few locations for anyone
- with access and power to view, use and abuse. Whichever camp you belong
- to, brace yourselves, because it's coming whether you like it or not.
-
- During June of 1994, video game giant Sega took one of the first baby
- steps in making at least part of the overall dream, on-demand gaming, a
- reality for owners of their Genesis video game system. At that time they
- unleashed the Sega Channel on certain test markets. After proving
- successful, Sega offered the cable service to the rest of the country
- in December of 1994. Now, for $12.95 per month, you can plug a small
- rectangular device, called the Sega Channel Adapter, into your Genesis,
- connect it to your cable tv outlet and play a variety of 16-bit Genesis
- video games with the touch of a few joypad controller buttons.
-
- Sega hopes their new adapter, which plugs into a Genesis exactly like
- a regular cartridge, will breathe a little more life into the six-plus
- year old system as it approaches it's final hurrah.
-
-
- "NINTENDON'T AND NEITHER DOES SEGA CHANNEL"
-
- It would be wise to take a few moments to describe what you won't get
- or be able to do with Sega Channel. This way you won't read the rest of
- the article and constantly wonder, "What about...will it work with...?"
-
- Sega CD, 32X and Saturn games are not available. CD games are, Sega
- says, not possible with the cable technology currently in use. 32X games
- are possible, but a Sega spokesperson says the system is more than likely
- on the way out and not worth the money or effort to mass produce a 32X
- adapter. Future Saturn compatibility is being explored.
-
- There's no word on whether the new portable Genesis gaming system can
- utilize the current adapter. I don't see why it wouldn't work. After
- all, it has a regular sized cart slot, but it would be cumbersome and
- impractical.
-
- The Game Genie(TM) and similar "cheat cartridges" will not work with
- the adapter. At least that's what I was told by Sega. I don't have such
- a device, so I cannot test this claim myself.
-
- Those of you hoping to play head-to-head with a friend who's across
- the city, state or country, are out of luck. However, Sega states they
- are working on implementing such a feature, more than likely using the
- X-Band peripheral. And this would require 'retooling' the channel, so
- don't expect to see this feature until sometime in 1996.
-
- All the games you are provided with each month are chosen solely by
- Sega. You cannot tap into a master database containing every Genesis
- little ever produced. What you see is what you get. What you get is
- "around 50 games" per month.
-
- The most asked question concerning the adapter is, "Can I save my
- games like the cartridge versions allow?" Yes, but there is a severe
- limitation. You may only save progress for _one_ game title at a time.
- And each time you load a game the memory is overwritten, so loading a
- different game than the one you have saved will destroy (write over) your
- saved game(s). The Sega Channel warning concerning saving games states
- you "may lose" your save information if you load another game. I will
- tell you that you can count on losing it.
-
- Another question you may have is, "Can I still play my own carts or
- CDs whenever I wish?" You bet. Simply disconnect the adapter from your
- Genesis and set it safely aside. Remember to leave the adapter power
- on so you won't lose any game data you might want to keep.
-
-
- SETTING UP
-
- Okay, now it's time to dig into what you will get if you choose to
- become a Sega Channel subscriber. Your cable company will provide you
- with a Sega Channel kit when you cough up a one-time "activation fee."
- In my area the fee is $10 for anyone who visits the cable office to pick
- up the kit and $25 for those who want it delivered to their home and
- installed by a cable technician. If you're lucky your cable operator
- won't charge you this fee. Who's that lucky? *
-
- The kit includes the channel adapter, an adapter power supply, an
- introduction/installation booklet, a cable signal tap and an extra cable.
- The tap and extra cable allow you to connect the adapter to your cable
- box or cable ready VCR/TV without having to disconnect the adapter when
- you want to watch television.
-
- * - The Sega Channel _is not_ available to all cable subscribers.
- Regional operators choose which services to carry, so call to find out
- if yours carries Sega Channel.
-
-
- NOW PLAYING
-
- When you first flip on your Genesis to use the channel, the adapter
- provides you with minor eye candy to keep your brain occupied while the
- adapter connects with the channel and loads the main menu. This process
- takes about 20-30 seconds. Now grab your joypad, load up on snacks and
- prepare for gaming around the clock.
-
-
- CHOICES, CHOICES, CHOICES
-
- A bright, colorful and sometimes difficult to read "NOW PLAYING" menu
- screen appears after the adapter has made the connection with the
- channel. The menu is divided into two columns of five self descriptive
- sections. They are:
-
- NOW PLAYING
-
- - Test Drives - Wings & Wheels
- - The Arcade - The Think Tank
- - The Locker Room - Family Room
- - Fantasy Land - Express Games
- - News Link - Game Guide
-
-
- * - A note on making selections: You move a highlight box from
- section to the section then hit start to enter one you'd like to
- explore.
-
- Once inside a section, you'll see a list of no less than five game
- titles. Again, use the joypad to move a highlight box up or down through
- the choices and hit start to make your selection. Another screen will
- appear, displaying a brief description of the game and two option
- bubbles, GAME and HELP. If you choose GAME, you'll see yet another
- screen with a window that scrolls important information about the game as
- well as miscellaneous information. Choosing HELP immediately begins the
- process of loading the help file library, where you'll have access to
- every game manual. The load time for the help file or any given game is
- rarely more than a minute.
-
- And now back to our regularly schedule article... The ten sections
- listed above are available during September. The names may change month
- to month, and in fact two of them have since August, but the types of
- games you choose from each month remains the same. Also, Sega may hold
- special promotions during certain months, which means you may find one
- less game genre section and in its place one devoted entirely to a
- specific game.
-
- For example, in August Wings & Wheels section did not exist. A
- section called Primal Rage was in its place. As you might guess, that
- section contained a limited trial version of the arcade smash Primal Rage
- as well as information about a special contest they held to hype the
- August 25th retail release of the game. Subscribers were allowed to hone
- their fighting skills with a limited version of the game in anticipation
- of "Rage Day," which was the day Sega offered subscribers the chance to
- play the full release version and compete for over a hundred and fifty
- prizes.
-
- The Grand Prize was a Primal Rage arcade machine.
-
- Regardless of what the sections are named or whether there's a
- promotion during a given month, Sega says you will receive "around 50"
- games each month. In August there were fifty-one, but among them were
- three Test Drives, a limited Primal Rage and three Express Games (the
- sections are explained below). I consider that forty-four, though,
- technically, Sega is correct. Also, several titles for children are
- included, so adults and teens will find the number closer to
- thirty-eight. In September the breakdown was nearly identical.
-
-
- CHANNEL SURFING
-
- The Test Drive section contains playable versions of upcoming retail
- releases. The positive side of a Test Drive game is that you can play it
- before it goes to retail outlets and decide whether you might want to
- purchase it. The negative side is that you are limited
- to only _20 or 30 minutes_ of play each time you load one. The time
- limit depends on the genre of the game you want to try. RPGs will
- usually allow 30 minutes, while easier to 'jump right into' games, like
- Action and platform adventure games will allow only 20 minutes. You may
- load and play Test Drive titles as often as you wish. And, yes, the
- adapter cuts off at exactly 20 or 30 minutes.
-
- The Arcade holds a variety of fighting, action, racing, and shoot-em-up
- titles. You may find _old_ arcade classics, like Golden Axe and Super
- Hang On, as well as a few (key word FEW) newer games, like a Sonic game
- and Road Rash 3. This section has been by far the largest in the two
- months I've had the channel. It contains about 40% of the monthly
- titles. Most sections have only five games or six, whereas The Arcade
- has around 18 each month (so far).
-
- The Think Tank contains a hodge-podge of genres, but so far _zero_
- simulation or strategy games. Titles have included Dinoland pinball,
- KLAX, Space Invaders '91 and Shadow Run (a cyberpunk RPG). Dinoland is
- one of _seven_ titles that were repeated from August. I expected to find
- games like Monopoly, Herzog Zwei, a Koei simulation or a game show title,
- like Jeopardy!, but that wasn't the case. Jeopardy! Championship Edition
- is on Sega Channel this month, but they put that in the Family Room to
- make the minimum five games (I guess).
-
- Fantasy Land is home to RPGs, adventures and other fantasy games.
- You should find five or six games in this section each month. In August,
- there were 6, including the 3 in the 'Shining' series, Shining in the
- Darkness and Shining Force I & II. September has games more to my
- Americanized tastes, like The Immortal and Rings of Power, which were
- both released by Electronic Arts. Most of the titles I enjoy on Sega
- Channel are Electronic Arts games.
-
- The Locker Room has a decent mix of sports titles that should please
- sports cart lovers, but so far I haven't been impressed with the
- offerings.
-
- NHL All-Star Hockey '95, Charles Barkley: Shut up and Jam!, California
- Games and World Championship Soccer II are some of the worst sports carts
- I've ever played. I have seen one gem, FIFA International Soccer. It's
- a spectacular soccer game. That's saying something, because I don't
- normally enjoy soccer. There have been several titles that provided some
- fun, like ATP Tour Championship Tennis and PGA Tour Golf III, but I
- haven't seen any of the hit sports titles, like the Electronic Arts
- basketball and football series. And there has not been a single baseball
- title during August and September. So much for capitalizing on the real
- life pennant races and Cal Ripken Jr. becoming a baseball legend.
-
- Family Room choices include educational titles, games for young
- children, and a couple that might appeal to older and younger gamers
- alike. Parents will be pleased to know that Sega Channel has included
- popular childrens titles, like Berenstain Bears and Richard Scarry's
- Busy Town.
-
- The final entertainment section, Express Games, includes only a few
- choices and they're all pay-per-play. Express Games are nearing retail
- release or have been recently released. This service is only available
- in a few test markets and the market I live in is not one of them, so I
- cannot comment on it. The price for each game is $2.95 for "two days" of
- unlimited play. You need to call your cable company to order each game
- or to ask for further details on this feature.
-
- I feel the "two days" claim is somewhat misleading, because you actually
- only have access to the game from the time you place your order until
- midnight the next day. Previous months Test Drive games usually end up
- as Express Games, so make sure you always check out the Test Drive
- section each month.
-
- One last note of interest involves what Sega calls "exclusive" Sega
- Channel games. These games are not available anywhere else and are
- meant, I assume, as an extra lure to attract potential subscribers. I
- will only say that if I had a game channel and I included the two main
- "exclusive" games that Sega has (remember, I've only had the service two
- months), I _would not_ brag about it.
-
-
- NON GAME SECTIONS
-
- The two remaining sections, News Link and Game Guide, provide
- extra information & help on a variety of subjects concerning
- the channel.
-
- News Link provides tips & cheats, Meet the Staff (cutesy) profiles,
- Sega Channel news, answers to frequently asked questions and
- miscellaneous information in a variety of areas. You'll also find high
- score challenges and information concerning upcoming Sega product
- releases.
-
- Game Guide includes the Video Game Rating Council's ratings for each
- of the available games, Gameplay help (phone numbers for game publishers,
- including Sega's 900 # for help. Lame, Sega!), section descriptions, a
- troubleshooting guide and Sega's address, which includes a non-900 help
- number. I remind you to call 1-800-USA-SEGA with your question, before
- paying Sega or your phone company for an answer. You purchased their
- product and need help figuring it out, so let them pay for the call.
-
-
- MANUALS
-
- Most games don't require reading a manual. After all, there are only
- a few button functions in most games. And most everyone knows what types
- of rules define the different game genres, because there's an ocean of
- games and only a few are truly original. However, some games do require
- explanations and you will need to read the manual to figure out the game
- play. The manuals for all the games are located in one large file that
- you download as you would any game.
-
- The files are _text only_. They do not include pictures or diagrams of
- any kind. They are, more often than not, decent at explaining the game
- and its features. The quality of the instructions are as much a function
- of the quality of the original manuals, as how well the person typing the
- instructions into the Sega Channel interprets them. Make sure you wear
- protective glasses while reading the help files, because they will fry
- your eyes in a matter of seconds. For some unknown reason, Sega decided
- yellow text on a black background would be a wonderful viewing choice.
- It's horrible.
-
-
- PARENTAL RESPONSIBILITY
-
- A feature that is mentioned only in the sign-up information booklet
- is the Parental Lockout Code. Parent's can easily call up a special
- screen that will allow them to block access to games that have Game
- Rating Council ratings they find objectionable for their children. The
- ratings include everything from EC (Early Childhood) to AO (Adults Only).
- No, there aren't any Adults Only video games on the Sega Channel. I have
- seen _one_ MA-17 offering (Rings of Power), but I'm not sure why it was
- rated that strictly.
-
- The Lockout default is set to allow access to everything on the channel.
- It doesn't work by eliminating games from the sections, but instead acts
- as a block for each individual game at the time it's selected. If the
- selected game has a rating that is not allowed by the lockout code, a
- warning screen will appear telling you this information. You are then
- given the opportunity to enter the code to circumvent the lockout. Enter
- the correct code and you are allowed to load the game. Enter an
- incorrect code and the adapter resets.
-
- This feature does work and it allows parents to play games not meant for
- their children without having to change the lockout option every time
- they wish to play games not intended for their children. I should
- mention the lockout is only a simple four digit code. It should be
- broken by most resourceful youngsters within a week.
-
-
- CALL THE EXTERMINATOR
-
- Sega Channel is not all fun and games. The worst non-gameplay problem
- I've encountered involved not having a strong enough cable signal to
- properly load the games. After having a cable technician check the signal
- inside and outside of the house, it was recommended that I purchase a
- signal booster. I picked up an amplifier for about $17 at Radio Shack and
- installed it easily. Now everything works fine most the time. There are
- still random occurrences of the game load failing, but, while annoying,
- this problem is easily remedied by turning the Genesis power off and on
- again. I wonder what will happen when this winter's solar flare activity
- temporarily affects cable signals in our area? Granted, this problem was
- _not_ Sega's fault.
-
- The strangest, and worst game play problem I have run into involves
- pausing a game for a couple of minutes or longer. While test driving a
- game called The Ooze, I decided to pause the action and see if a paused
- game counted toward the 20 minute play limit (it does). I got up, grabbed
- a snack then returned to the game. It was gone. The adapter had somehow
- reset itself. I was staring once again at the main menu screen.
-
- Curious, I decided to test a regular (non-timed) game. I loaded Road
- Rash 3. After completing a few races, I paused the game and got a drink.
- This took a few minutes. When I returned the game was gone. A warning
- screen had appeared telling me that the game I had "chosen _was not_
- available for the adapter." Yeah, right. I reset the adapter, reloaded
- Road Rash 3, finished a few races and paused the game. Next, I
- disconnected the cable feed into the adapter. Viola! The game stayed
- paused for half an hour (I was hungry) and didn't reset.
-
- So, for whatever reason, the adapter must still receive enough signal
- to crash games that are paused for a couple of minutes or longer. I _did
- not_ try this with all the games. For all I know I'm the only one
- experiencing this problem. It has happened twice and I learned my lesson.
- It's possible that the problem is a faulty adapter.
-
- There are a couple of technical glitches I should point out. First,
- Shining Force II was made available with a saved game included, called
- "Mike," which meant subscribers couldn't save their game. Sega fixed this
- (I don't know how long it took) and they carried the game over to
- September to make up for the mistake. The second problem is worrisome.
- Apparently users of the "Justifier" light gun (Konami) shouldn't keep it
- plugged into the second controller port while resetting the adapter,
- because they could _damage_ the adapter. If you use the Justifier, please
- keep that in mind.
-
-
- SEGA CHANNEL: THE NEXT "GREAT STEP" IN GAMING?
-
- Okay, it's summary time. Is Sega Channel worth the extra $12.95 you'll
- find tacked on to your monthly cable bill? Yes, but if the quality of
- sports, RPG and Think Tank games doesn't improve, I'm not sure how long I
- will stay interested in the channel. I decided to rate the quality of the
- games, to help you understand what I mean. I played all the available
- games in August and September, including educational/childrens and Test
- Drive games, but I did not include Test Drive games in the following
- ratings:
-
- August September
- - Excellent/Good : 4/3 - Excellent/Good : 5/5
- - Okay/Might play again : 7 - Okay/Might play again : 10
- - Worth a look if you're bored: 7 - Worth a look if you're bored: 4
- - Boring/Horrible/UGH! : 24 - Boring/Horrible/UGH! : 22
-
- I gave each game _at least_ fifteen minutes before deciding if I was
- interested in it or not. Games I own or have played are included in the
- calculations. For example, I own KLAX. KLAX is on the channel. I love
- KLAX, so I included it in the Excellent category, even though I haven't
- played it on the channel. I leaned toward positive ratings for games that
- are borderline between Good to Okay and Okay to Boring/Horrible.
-
- My personal tastes in video games are varied. I enjoy almost any game,
- except ridiculous blood baths, like Mortal Kombat. Yawn. I do, however,
- still enjoy the original Street Fighter series from time to time. Sports,
- RPG, Puzzle and any unique game, like Populous and Tetris, are my
- favorites. I tell you this to help you understand where I'm coming from in
- my evaluations.
-
- I believe what I've seen on the Sega Channel is not, as you might be
- led to believe, so much "games by popular demand" as they are mainly
- "games with zero or little retail selling power remaining." They say that
- Mega Man and Road Rash 3 were included due to popular demand. I believe
- this to be true. However, I find it easier to believe that Elvis and
- Buddy Holly are playing a gig at the Civic Center tonight, than to believe
- someone in this universe actually requested the game Valis: The Fantasm
- Soldier. I shudder just thinking about that game.
-
- I checked out every Copyright date and found that two-thirds (August)
- to three-fifths (September) are 1993 and earlier. Of the remaining lesser
- percentages, most are from 1994, with only a _few_ 1995 carts. I think
- most kids & adults would request newer games instead of titles that have
- been around for 4, 5 and 6 years. Of course Sega doesn't want to shoot
- their foot (or retailers) by including hot games from the last couple of
- years, so remember that important fact when you consider whether you might
- enjoy the games on the Sega Channel.
-
- They do throw a few bones to subscribers, like Earthworm Jim I, Road
- Rash 3, the Sonic games, and the Shining Force RPGs, but I don't find that
- adequate. I'm bored with Sonic and I finish most games in a couple days.
- Another point that figures into what games you might find is that Sega has
- to sign a separate deal with their developers for the right to include
- 3rd party games on the Sega Channel. At least this is my understanding of
- the situation. So, some games may not be available to Sega to include on
- their service.
-
- In the end, I saved at least a hundred dollars that would've gone
- into the pockets of used or retail game sellers pockets. If I'd rented
- them, I would have saved around $35. After weighing the money factor, the
- hassles with the equipment, the pluses and minuses of 'online' information
- and manuals, and the vast gap in game quality, I decided the Sega Channel
- was worth the $13 for the first two months. Who knows what next month
- will bring?
-
-
-
- ATARI/JAG SECTION Dana Jacobson, Editor
-
-
- From the Atari Editor's Desk "Saying it like it is!"
-
-
- For two weeks in a row, I'm a little disappointed that there's
- little out there with regard to new and interesting news and
- information about our favorite computer. The submissions have died
- out, and little else is happening. Even the Internet is fairly quiet
- these days!
- I'm hoping that this is due to the fact that the students are
- returning to school after the long Labor Day weekend; and people have
- their minds on more important things for the moment. I can certainly
- sympathize with being busy over the long weekend and then going back to
- work for a short week - lots to get done. Even my articles about CD
- software took a back burner even after I promised myself that I'd
- complete them. They're almost finished - I hope to have them soon.
- Have you been following the government's ideas for the regulation
- of the Internet? Check out President Clinton's idea in our CPU Report
- at the beginning of this week's issue, regarding copyright laws for
- online material! Some parts of these interpretations, I can
- understand. But, where will this regulation end? What are your views?
- Drop me a line and let us know.
- I misplaced my Gribnif newsletter, so I'll try to have that
- NeoDesk and Geneva upgrade information for you next week. I know that
- I promised it for this week - sorry.
- We'd love to know how people are doing with the various Atari
- Web readers (DuFTP and the TAF software). What are your views of these
- programs? Can they be used by the average user? Recommendations?
- Good points, bad points? If you're a user of any of these programs,
- let us know. I'm sure that our readers would like to learn more about
- these programs. An article or more would be welcome. You can reach me
- at "dpj@delphi.com".
-
- Until next time...
-
-
-
- Comics in Cyberspace! STR InfoFile! - KEVIN & KELL Debuts On CIS!
-
-
- Announcing KEVIN & KELL, the first mainstream comic strip to be
- syndicated in cyberspace!
-
- KEVIN & KELL is a wonderfully funny strip done by an award winning
- artist, and it's only available in CIS Forums. This is the first time
- a syndicate is distributing a professional comic strip through a
- computer network...and the network is part of the story.
-
- Kevin, a middle-aged professional rabbit, runs the Herbivore Forum on
- CompuServe. Kell, his wife, is a wolf; a professional predator for
- Herd Thinners, Inc. They met and fell in love on CompuServe; only in
- cyberspace could two individuals from such different backgrounds meet.
- Both their families think they're nuts, but the marriage works
- wonderfully... counterpointed by Kevin's daughter Lindesfarne (a
- 17-year old porcupine) and Kell's son Rudy (your basic 14-year old rock
- and roll wolf).
-
- Bill Holbrook is the creator of KEVIN & KELL. His "On the Fastrack" has
- appeared in hundreds of papers for over 12 years. He also writes and
- draws "Safe Havens," both for King Features Syndicate. When he
- developed KEVIN & KELL, he decided to go a different route and create
- his own syndicate, in cooperation with Doug Pratt, the Sysop of the
- CompuServe Funnies Forum.
-
- Every Forum that carries KEVIN & KELL will release each new strip on
- the day that it's due, just like the funny pages in a newspaper. Unlike
- a paper, you'll be able to pick up any strips you miss by viewing them
- in your favorite Forum's Library. Special longer "Sunday editions" of
- KEVIN & KELL will appear in computer magazines; the first will appear
- next month in BOARDWATCH.
-
- We hope KEVIN & KELL will bring you a daily laugh and make your
- favorite Forums that much more enjoyable! If you wish, you're welcome
- to come to the Funnies Forum (GO FUNFOR) and talk to creator Holbrook
- in the KEVIN & KELL section. Enjoy!
-
-
-
-
- >In This Week's Jaguar Section - "Coming October 6, Plug in the WIRE!"
- """"""""""""""""""""""""""""" UbiSoft Conference! CATnips!
- FlipOut! Supremacy! 3DO Faltering?
- HotWires! - Battle of the Onlines?!
- All this and more....!
-
-
-
- >From the Editor's Controller - Playin' it like it is!
- """"""""""""""""""""""""""""
-
-
- I know, it doesn't seem like it, but there is a lot going on with
- regard to the Jaguar. It's true, there aren't a whole lot of new games
- out there for you to play and the JaguarCD still has a few more days
- before you can buy one; but there is a lot happening behind the scenes
- that you're just starting to see bits and pieces of lately. I know,
- you hate the teasers (see above and below! <g>), but that's why they're
- called teasers - to generate interest and discussion. I can say that
- we're looking forward to October 6th with great anticipation. Stay
- tuned!
- A battle of the online mags? You'll learn more in Don Thomas'
- latest CATnips included in this issue, but let me clue you in now a
- little bit about it. First of all, your first impressions when you saw
- the above comments are false! STReport and Atari Explorer Online are
- not going to wage an all-out bloody battle! We're too adult for that
- sort of thing! Forget the "old days" - we have!
- How about debates, comparative short reviews, philosophical
- differences, and other interesting topics in an online version of
- something akin to "Siskel & Ebert"? Impartial moderators, in the form
- of online personalities, pick the topics and the online editors make
- their points. We're even going to let you, our readers, select topics
- for discussion. We'll even let you judge the presentations and have an
- opportunity to vote for your discussion "winner" and be eligible for
- some terrific prizes! It's going to be fun, interesting, competitive,
- and informative. We're looking forward to it, as is AEO - look for the
- first 'event' to appear in these pages, as well as in AEO, on
- October 6!! Hmmm, everything seems to be involving that date!
- In this week's issue you'll find the transcript of the latest
- Jaguar conference held in CompuServe's Atari Gaming Forum. The Jaguar
- Journal's publisher, Jeff Norwood, held his third online conference for
- a Jaguar-related topic. This time, the guest was Frank Slater and some
- of his staff at UbiSoft, developers of the soon-to-be-released Rayman.
- Held on Labor Day, the conference wasn't packed which was actually a
- good thing for everyone who wanted to ask a question and have it
- answered. The questions and answers were very interesting. Take a
- look and learn about UbiSoft and Rayman - coming on September 16 (the
- SAME day as the PSX version, not later as rumored!) Kudos to Jeff,
- and a big thanks for Frank Slater and UbiSoft for being available to
- talk with us!
- Well, I've gone on long enough for this issue; we've got lots of
- interesting articles for you this week. As an aside, I haven't been
- able to take a look at our JaguarCD that we've had for a week. I know,
- you're asking what I'm waiting for; why haven't I used it yet?!? Well,
- there was a little confusion during the attempt to get a JaguarCD unit
- out to us. The folks at Atari thought that we had a developers Jaguar
- console, so they sent us a developers JaguarCD. Unknown to the people
- who sent us the CD unit, I happen to own a production model of the
- console - developer and production just don't mix. Anyway, that matter
- has been cleared up - very quickly, I must add - and a developers
- console is on its way to us. As soon as it arrives, I _will_ be
- checking it out and getting back to you with some articles on VidGrid,
- Blue Lightning, the Myst demo and a VLM-ized Tempest 2000 audio-CD.
- I can't wait. And yes, you'll be able to enjoy yours in just a matter
- of days - September 11th is just a few days away! Hey, and it's not
- another reference to October!
-
- Until next time...
-
-
-
- "Coming October 6, Plug in the WIRE!"
-
-
- > Jaguar Catalog STR InfoFile - What's currently available, what's
- """"""""""""""""""""""""""" coming out.
-
- Current Available Titles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- J9000 Cybermorph $59.99 Atari Corp.
- J9006 Evolution:Dino Dudes $29.99 Atari Corp.
- J9005 Raiden $29.99 FABTEK, Inc/Atari Corp.
- J9001 Trevor McFur/
- Crescent Galaxy $29.99 Atari Corp.
- J9010 Tempest 2000 $59.95 Llamasoft/Atari Corp.
- J9028 Wolfenstein 3D $69.95 id/Atari Corp.
- JA100 Brutal Sports FtBall $69.95 Telegames
- J9008 Alien vs. Predator $69.99 Rebellion/Atari Corp.
- J9029 Doom $69.99 id/Atari Corp.
- J9036 Dragon: Bruce Lee $39.99 Atari Corp.
- J9003 Club Drive $59.99 Atari Corp.
- J9007 Checkered Flag $39.99 Atari Corp.
- J9012 Kasumi Ninja $69.99 Atari Corp.
- J9042 Zool 2 $59.99 Atari Corp
- J9020 Bubsy $49.99 Atari Corp
- J9026 Iron Soldier $59.99 Atari Corp
- J9060 Val D'Isere Skiing $59.99 Atari Corp.
- Cannon Fodder $49.99 Virgin/C-West
- Syndicate $69.99 Ocean
- Troy Aikman Ftball $69.99 Williams
- Theme Park $69.99 Ocean
- Sensible Soccer Telegames
- Double Dragon V $59.99 Williams
- J9009E Hover Strike $59.99 Atari Corp.
- J0144E Pinball Fantasies $59.99 C-West
- J9052E Super Burnout $59.99 Atari
- White Men Can't Jump $69.99 Atari
- Flashback $59.99 U.S. Gold
- VidGrid (CD) TBD Atari Corp
- Blue Lightning (CD) $59.99 Atari Corp
- Flip-Out $49.99 Atari Corp
-
-
-
- Available Soon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP DEVELOPER/PUBLISHER
-
- Ultra Vortek $69.99 Atari
- Pitfall TBD Atari
- Rayman TBD UBI Soft
- Power Drive Rally TBD TWI
- Dragon's Lair TBD Readysoft
- Hover Strike CD TBD Atari
- Demolition Man TBD Atari
-
-
- Hardware and Peripherals ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CAT # TITLE MSRP MANUFACTURER
-
- J8001 Jaguar (complete) $189.99 Atari Corp.
- J8001 Jaguar (no cart) $159.99 Atari Corp.
- J8904 Composite Cable $19.95
- J8901 Controller/Joypad $24.95 Atari Corp.
- J8905 S-Video Cable $19.95
- CatBox $69.95 ICD
- Jaguar CD-ROM $149.99 Atari Corp.
-
-
-
- >Industry News STR Game Console NewsFile - The Latest Gaming News!
- """""""""""""""""""""""""""""""""""""""
-
-
-
- -/- 3DO Seeks to Diversify -/-
-
-
- The 3DO Co., which offers video game consoles through Panasonic
- and Goldstar, says it plans to diversify and expand its business
- beyond the dedicated game systems market.
- The Redwood City, California-based company says it will now focus
- on 64-bit consumer game systems, software publishing -- including the
- Internet -- and the PC market. 3DO notes that the new strategy is
- designed to reduce risks, improve cash flow and increase its
- independence from a single market or partner. Additionally, 3DO states
- that it is continuing to negotiate new partnering arrangements for its
- next-generation 64-bit M2 technology in the consumer game market.
- "We see demand for the M2 technology in applications that
- complement the dedicated game market, such as PCs, arcade systems and
- digital videodisc players," says Trip Hawkins, 3DO's president and CEO.
- "Due to the growing interest in our M2 technology and the potential
- diversification of our business, it is not surprising that it is taking
- us longer than we originally expected to complete our M2 business plan
- and negotiate final partnering arrangements. We expect to complete our
- M2 plans in the coming months and believe the net result will be a
- stronger business for 3DO in the long term."
-
-
-
- >Jaguar Developers STR InfoFile - Current Developer Lists & Titles
- """"""""""""""""""""""""""""""
-
-
- Game Title Date Game Type MSRP Publisher
- -----------------------------------------------------------------------
- Air Cars TBA Racing/Combat $59.99 MidNite Ent.
- Alien vs Predator NOW Role Play/Adventure $69.99 Atari
- Alien vs Predator CD 2/96 Role Play/Adventure TBD Atari
- Arena Football 11/95 Sports TBD V Reel
- Assault 2Q/95 Action/Combat $59.99 MidNite Ent.
- Atari Kart 11/95 Driving TBD Atari
- Att. of Mut. Penguins 12/95 Arcade TBD Atari
- Baldies (CD) 11/95 Action/Simulation TBD Atari
- Batman Forever (CD) 4/96 Action/Adventure TBD Atari
- Battlemorph (CD) 11/95 Flying/Action $59.99 Atari
- Battlesphere 12/95 Space/Combat TBD 4-Play
- Battlestar 11/95 Space/Combat TBD ?
- Battle Wheels 2Q/95 Racing/Combat TBD Beyond Games
- Black ICE/White Noise 12/95 Action/Adventure TBD Atari
- Blue Lightning (CD) NOW Flying/Action $59.99 Atari
- Braindead 13 (CD) 10/95 Action/Adventure TBD ReadySoft
- Breakout 2000 12/95 Puzzle TBD Atari
- Brett Hull Hockey 11/95 Sports TBD Atari
- Brett Hull Hockey (CD) 1Q/96 Sports TBD Atari
- Brutal Sports Football NOW Sports/Combat $69.99 Telegames
- Bubsy NOW Action/Adventure $49.99 Atari
- Cannon Fodder NOW Action/Adventure $49.99 Virgin
- Chas Barkley Basketball10/95 Sports TBD Atari
- Checkered Flag NOW Racing $69.99 Atari
- Club Drive NOW Racing $59.99 Atari
- Commando (CD) 11/95 Action (3D) TBD Atari
- Commander Blood (CD) 11/95 RPG TBD Atari
- Creature Shock (CD) 10/95 Adventure/Sci-Fi TBD Atari/Virgin
- Cybermorph NOW Flying/Action $59.99 Atari
- Dactyl Joust 11/95 Action TBD Atari
- Dante (CD) 6/96 Action TBD Atari
- Deathwatch 11/95 Arcade TBD Atari
- Defender 2000 11/95 Arcade TBD Atari
- Demolition Man (CD) 10/95 Action/Combat $59.99 Atari
- Doom NOW Action/Combat $69.99 Atari
- Double Dragon V NOW Action/Adventure $59.99 Williams
- Dragon:Bruce Lee Story NOW Combat $59.99 Atari
- Dragon's Lair (CD) 9/95 Adventure TBD Ready Soft
- Dragon's Lair 2 (CD) 10/95 Adventure TBD ReadySoft
- Dreadnought (CD) 2Q/95 Adventure TBD Atari
- Dune Racer (CD) 1/96 Racing TBD Atari
- Dungeon Depths 2Q/95 Action/Adventure $59.99 MidNite Ent.
- Evolution: Dino Dudes NOW Puzzle/Adventure $49.99 Atari
- Fever Pitch 11/95 Sports TBD Atari
- Fight For Life TBA Combat TBD Atari
- Flashback NOW Action/Adventure $59.99 US Gold
- Flip-Out NOW Puzzle $49.99 Atari
- Formula 1 Racing (CD) 11/95 Racing TBD Atari
- Frank Thomas Baseball 4/96 Sports TBD Atari
- Gotcha! 1/95 ? TBD ---
- Hardball Baseball 2Q/95 Sports TBD Atari
- Highlander I (CD) 10/95 Action/Adventure $59.99 Atari
- Highlander II (CD) 2/96 Action/Adventure TBD Atari
- Highlander III (CD) 4/96 Action/Adventure TBD Atari
- Horrorscope 2Q/95 Combat TBD V Reel
- Hover Strike NOW Action/Combat $59.99 Atari
- Hover Strike CD 9/95 Action/Combat TBD Atari
- Hyper Force TBA ? TBD Comp. West
- Ironman/XO-Manowar 4/96 Action TBD Atari
- Iron Soldier NOW Action/Strategy $59.99 Atari
- Iron Soldier II (CD) 11/95 Action/Strategy TBD Atari
- Jack Nicklaus Golf(CD) 2Q/95 Sports TBD Atari
- Kasumi Ninja NOW Combat $69.99 Atari
- Magic Carpet (CD) 12/95 Action/RPG TBD Atari
- Max Force (CD) 12/95 Action TBD Atari
- Mindripper (CD) 2/96 Adventure TBD Atari
- Missile Command 12/95 Action/Arcade TBD Atari
- Mortal Kombat 3 4/96 Fighting TBD Atari
- Myst (CD) 10/95 Interactive Novel TBD Atari
- NBA Jam T.E. 12/95 Sports TBD Atari
- Netwar (aka Redemption)11/95 Action/Adventure TBD Atari
- Phase Zero 10/95 Action/Arcade TBD Atari
- Pinball Fantasies NOW Arcade $59.95 Comp. West
- Pitfall 10/95 Arcade TBD Activision
- Power Drive Rally 9/95 Driving TBD TWI
- Primal Rage (CD) 11/95 Fighting TBD TWI
- Rage Rally 2Q/95 Racing TBD Atari
- Raiden NOW Action/Adventure $49.99 Atari
- Rayman 9/95 Action/Adventure TBD UBI Soft
- Return Fire (CD) 1Q/96 Combat TBD Atari
- Rise of the Robots (CD)11/95 Action/Arcade TBD TWI
- Robinson's Requiem (CD)11/95 Adventure TBD Atari
- Rocky Horror Inter.(CD) 4/96 Adventure TBD Atari
- Ruiner Pinball 10/95 Arcade TBD Atari
- Sensible Soccer NOW Sports Telegames
- Sky Hammer (CD) 12/95 Flying/Action TBD Atari
- Soccer Kid 2Q/95 Sports TBD Ocean
- Soul Star (CD) 9/95 Action/Sci-Fi TBD Atari
- Space Ace (CD) 9/95 Space/Combat TBD ReadySoft
- Space War 9/95 Action/Adventure $59.99 Atari
- Starlight BowlaRama CD 10/95 Simulation/Sports TBD Atari
- Star Raiders 2Q/95 Space Simulation TBD Atari
- Sudden Impact 12/95 Action TBD Atari
- Super Burnout NOW Racing $59.99 Atari
- Supercross 3D 11/95 Sports TBD Atari
- Syndicate NOW Simulation $69.99 Ocean
- Tempest 2000 NOW Action/Adventure $59.99 Atari
- Thea Realm Fighters(CD)1Q/96 Action/Fighting TBD Atari
- Theme Park NOW Simulation $69.99 Ocean
- Tiny Toon Adventures 2Q/95 Action/Adventure $59.99 Atari
- Trevor McFur NOW Action/Adventure $49.99 Atari
- Troy Aikman NFL Ftball NOW Sports $69.99 Williams
- Ultimate Brain Games 2Q/95 Puzzle TBD Telegames
- Ultra Vortek 9/95 Action/Adventure $69.99 Beyond Games
- Val D'Isere Skiing... NOW Sports $59.99 Atari
- Varuna's Forces (CD) 12/95 Action/Adventure TBD Atari
- VidGrid (CD) NOW Puzzle/Music Video TBD Atari
- Wayne Gretzky NHL (CD) 12/95 Sports TBD TWI
- White Men Can't Jump NOW Sports (w/Team Tap) $69.99 TriMark
- Wolfenstein 3D NOW Combat/Action $59.99 Atari
- Zero 5 1/96 Space/Combat TBD Atari
- Zone Hunter 12/95 Action/Adventure TBD Atari
- Zool2 NOW Action/Adventure $59.99 Atari
- Zoop 12/95 Puzzle TBD Viacom
-
- [Editor's note: Titles, scheduled release dates, and prices are
- verified from Atari - all subject to change]
-
-
-
- >Jaguar Online STR InfoFile Online Users Growl & Purr!
- """"""""""""""""""""""""""
-
-
- CATnips... Jaguar tidbits from Don Thomas (95.09.02)
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- Coming October 6, Plug in the WIRE!
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Bonjour gamers! Here's the latest Jaguar 64 software schedule hot off
- the press. It IS subject to change without notice! <g>
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- 1995 (Second Half) SOFTWARE RELEASE SCHEDULE
- CARTRIDGES (As of September 1, 1995)
-
-
- Title Ship Publisher Category
- ===========================================================
- Power Drive Rally Sep Time Warner Driving
- Rayman Sep UbiSoft Action/Adventure
- Ultra Vortek Sep Atari Action/Adventure
- Pitfall: Mayan Adv Oct Atari Action/Adventure
- Ruiner Pinball Oct Atari Arcade
- Arena Football Nov Atari Sports
- Atari Kart
- (working title) Nov Atari Driving
- Brett Hull Hockey Nov Atari Sports
- Chas Barkley Basketbl Nov Atari Sports
- Defender 2000 Nov Atari Arcade
- Netwar
- (aka Redemption) Nov Atari Action/Adventure
- Phase Zero
- (aka Hover Hunter) Nov Atari Action/Arcade
- SuperCross 3D Nov Atari Sports
- Attack of the
- Mutant Penguins Dec Atari Arcade
- Battlesphere Dec 4-Play Space/Combat
- Breakout 2000 Dec Atari Arcade
- Fever Pitch Dec Atari Sports
- Missile Command
- (working title) Dec Atari Action/Arcade
- NBA Jam TE Dec Atari Sports
- Sudden Impact
- (working title) Dec Atari Action
- Zoop Dec Atari Puzzle
- Zero Five Dec Atari Space/Combat
-
-
-
- 1995 (Second Half) SOFTWARE RELEASE SCHEDULE
- CDs (As of September 1, 1995)
-
- Title Ship Publisher Category
- ===========================================================
- Blue Lightning Sep Atari Flying/Action
- Dragon's Lair Sep ReadySoft Adventure
- Hover Strike:
- Unconquered Lands Sep Atari Action/Combat
- Vid Grid Sep Atari Puzzle/Music Vid
- Demolition Man Oct Atari Action/Combat
- Highlander Oct Atari Action/Adventure
- Myst Oct Atari Fantasy
- Creature Shock Oct Atari Adventure/Sci-Fi
- Baldies Nov Atari Action/Sim
- Battlemorph Nov Atari Flying/Action
- Commander Blood Nov Atari RPG
- Formula 1 Racing Nov Atari Driving
- Iron Soldier II Nov Atari Action/Strategy
- Primal Rage Nov Time Warner Fighting
- Robinson's Requiem Nov Atari Adventure
- Black ICE\White Noise Dec Atari Action/Adventure
- Magic Carpet Dec Atari Adventure/RPG
- Max Force Dec Atari Action
- Varuna's Forces Dec Atari Action/Adventure
- Wayne Gretzky
- NHL Hockey Dec Time Warner Sports
-
-
-
-
- 1996 SOFTWARE RELEASE SCHEDULE
- (As of September 1, 1995)
-
- Title Ship Publisher Category
- ===========================================================
- Alien vs. Predator CD Q1 Atari RPG/Adventure
- Brett Hull Hockey CD Q1 Atari Sports
- Dune Racer Q1 Atari Driving
- Frank Thomas Big Hurt
- Baseball Q1 Atari Sports
- Mindripper Q1 Atari Adventure
- Return Fire Q1 Atari Combat
- Rocky Horror Interctve Q1 Atari Adventure
- Batman Forever In dev. Atari Action/Adventure
- Dante In dev. Atari Action
- Ironman/XO-Manowar In dev. Atari Action
- Mortal Kombat III In dev. Atari Fighting
- Thea Realm Fighters In dev. Atari Fighting
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Coming October 6, Plug in the WIRE!
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- For those who like to keep up with the special event tours, here's the
- 1995 Super Tour(tm) schedule. The schedule is accurate as of August 30,
- 1995, but locations and dates are subject to change at any time without
- notice. Visit Electronics Boutique on the dates and at the mall
- locations listed below for hands-on gaming action on the best super
- systems including Jaguar 64.
-
- DATES CITY MALL
- --------------- ------------ ----------------------
- September 1- 3 Minneapolis Mall of America
- September 9-10 Dallas Vista Ridge Mall
- September 16-17 Miami Sawgrass Mills
- September 23-24 Albany Crossgates Mall
- Sep-Oct 30- 1 Philadelphia Oxford Valley Mall
- October 7- 8 Buffalo Walden Galleria
- October 14-15 Columbus Eastland Mall
- October 21-22 San Jose Vallco Fashion Mall
- October 28-29 San Bruno Tanforan Park
- November 3- 5 Los Angeles Del Amo Fashion Center
- November 11-12 Burbank Media City Center
-
- Jaguar gamers are encouraged to visit these events and offer feedback
- on the activity. We'd (Atari) would be delighted to hear back as to how
- you think they went and we would love you to feel free to make certain
- all games are running properly (Jaguar games usually have lots of
- joypad switches and tour visitors sometimes like to play around and
- turn sounds and options off, then walk away <g>)
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Coming October 6, Plug in the WIRE!
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Mr. Ted Hoff and Mr. Ron Beltramo were excitedly getting materials
- together Friday for their media interviews set up in New York City next
- week. Ted says it's about time the mass media (not just the gaming
- magazines) started hearing from Atari more often. I've seen Ted's and
- Ron's schedules. Even all the "breaks" for meals are booked to see
- someone that has editorial power in the Big Apple. I'll be routing
- copies of the press releases they are taking with them as soon as
- possible. (Don't read more into that than what I've said. The PRs are
- about the shipping of the CD-ROM, the release of FlipOut!, etc....
- things that are new to the outside world, but those of us "in the
- know". <g>)
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- While waiting for "Mortal Kombat III" on the Jaguar, you may not want
- to miss the New Line Cinema production of "Mortal Kombat" in theaters
- now. I took my son to see it this afternoon and it was well done for a
- movie of its kind... Great special effects, satisfactory acting, cool
- soundtrack and certainly worth the early bird discount. It's rated
- PG-13.
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- You may have seen the phrase:
-
- "Coming October 6, Plug in the WIRE!".
-
- I can say is that it has to do with something cool for onliners
- beginning October 6. I encourage you to stay alert. A little more will
- be revealed each week up until October 6.
-
- If you're a Jaguar supporter and would like to help spread the
- enthusiasm of something really cool happening on October 6, please
- consider adding:
-
- "Coming October 6, Plug in the WIRE!"
-
- ...to your message posts, in prominent Internet newsgroup locations,
- BBS systems, etc.
-
- [Please note: the event referred to above will involve
- commercial participation between Atari Corporation and
- other trademarked services such as a commercial on-line
- service. Please do not incorporate the above tag line
- with your posts or on your service if you have concerns
- as to whether such an entity may be in competition with
- you, your occupation, products or services your company
- may offer or distribute, etc. This message is a courtesy
- with appreciation for your support of Jaguar 64 and
- intended to prevent any one commercial service from
- unknowingly helping to promote another. If this is a
- concern, please feel free to delete referenced text in
- this CATnips prior to posting.]
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Coming October 6, Plug in the WIRE!
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- Setting the Record Straight STR Spotlight
-
-
- September 9, 1995
-
-
-
- Mr. Chris Gore
- Editor-In Chief
- Video Games Magazine
- 9171 Wilshire Boulevard, #300
- Beverly Hills, CA 90210
-
-
-
-
- Dear Chris,
-
- I wanted to take the time and share my appreciation that Video Games
- magazine prioritizes professional editorial values with quality reporting.
- It is clear that your unbiased focus on video gaming has been checked and
- rechecked and you sustain that high level of dependable reporting in each
- and every issue. You know that you build integrity with the public when
- mistakes are minimized. Readers know that obviously wrong information
- never gets past your proofreaders and the occasional buried error that
- does get by is promptly followed up by a fair and equitable correction.
-
- I cannot speak as a typical reader in my position within the industry, but
- I can express my gratitude for your dedicated coverage to the Jaguar
- gamer. Thank you for consistently fair reviews and the time that has to be
- taken to assure they are accurate and of benefit to the purchasers of our
- products.
-
- By the way, on page 80 of your September 95 issue, Atari s Customer
- Service phone number is *not* 1-800-USA-SEGA.
-
-
- Regards,
-
-
- Donald A. Thomas, Jr.
- Director, Customer Service Marketing
-
- cc: online community
-
-
-
-
-
- CATnips... Jaguar tidbits from Don Thomas (95.09.07)
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- Coming October 6, Plug in the WIRE.
-
- ~ "That's ZOOPer" ~
- Jeanne Winding, Atari Corporation
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Those of us who faithfully follow each issue of Silicon
- Times Report (STReport) and Atari Explorer Online (AEO) are
- in for a BIG treat...
-
- Very soon (as in "as soon as 10/06/95") and in conjunction
- with a couple few other unannounced things going on that
- day, AEO and STReport have agreed to go head-to-head,
- toe-to-toe, but not often eye-to-eye in a series of
- mind bending debates related to topical Jaguar 64 issues.
-
- Yes, you read it right, but feel free to read it again...
-
- The two most formidable Jaguar online news source
- publications have agreed to don the gloves of arguable
- contention. Sometimes they may "discuss" their opinions of
- their favorite games. Other times they may "present" their
- positions for or against Atari's latest advertising
- campaign... in every case the confrontations promise to be
- stimulating, insightful and chuck full of opinions.
-
- If that's not enough, YOU get to submit the topics and one
- particularly awesome topic will be chosen by CompuServe's
- own Ron Luks and friends. Type GO JAGUAR on CompuServe for
- more information or submit your topic ideas by 9/18/95 to:
-
- ATARI@genie.com -or- 75300.1267@compuserve.com
-
- I cannot endorse what they'll say. I cannot guarantee who
- will win, but YOU will be able to vote and the winning
- online publication for the 10/6/95 bout will win select
- prizes to pass on to some of their readers. (Prizes to be
- announced)
-
- Don't miss it. Look for the sparks to fly on 10/06/95 in
- that week's issues of STReport and Atari Explorer Online.
-
- ~ "That's ZOOPer" ~
- Jeanne Winding, Atari Corporation
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- DON'T FORGET THE BIG EVENT ON WEDNESDAY, SEPTEMBER 13, 1995
- ON GENIE IN THE JAGUAR ROUNDTABLE (type JAGUAR at any
- system prompt). ATARI's OWN TED HOFF WILL BE ON HAND TO
- ANSWER QUESTIONS AND ABSORB IDEAS.
-
- -This will be Ted's FIRST online conference since being
- named as Atari's President of North American Operations.!-
-
- The day is next Wednesday. The time is 6PM Pacific/9PM
- Eastern. The place is GEnie in the Jaguar Roundtable. This
- is your only excuse not to be on the Jaguar Wednesday
- night!
- ~ "That's ZOOPer" ~
- Jeanne Winding, Atari Corporation
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- CONTACT: Patricia Kerr or Leah Gross
- Dorf & Stanton Communications, Inc.
- (310) 479-4997 or (800) 444-6663
-
-
- _For Immediate Release_
-
-
- Atari Corporation and Ground Zero Take Off
- With Sizzling Ad Campaign
-
-
- SUNNYVALE, CA -- (September 5, 1995) -- Atari Corporation
- has retained the creative services of the hot, Southern
- California based agency Ground Zero to develop a new
- in-your-face, cutting edge advertising campaign for their
- Jaguar 64 home entertainment system.
-
- The humorous, fast-paced :30 spots target males ages 12-34.
- The campaign features a series of characters who deduce
- that the Atari Jaguar 64 represents the most outstanding
- value among advanced video game systems. The first
- commercial employs an engaging "stimulus and response"
- theme where the main character concludes it would be dumb
- not to select the Atari Jaguar system for half the price of
- competitive video game systems. Subsequent spots will
- include other eclectic characters who arrive at the same
- conclusion. The commercials also include a rapid fire
- sequence of game footage and retailer tags.
-
- "Our alliance with Ground Zero has resulted in a fantastic
- attention-grabbing television and print campaign for the
- Jaguar 64," said Ted Hoff, Atari's President of North
- American Operations. "The ads are extremely creative and
- continue to reinforce our corporate message -- that the
- Jaguar 64 is the fun, high quality, value priced home
- entertainment system of choice."
-
- The aggressive advertising blitz will break on cable
- networks and syndication nationally in early September with
- heavy-up advertising in the top spot markets commencing in
- early mid-October. The television and print advertising
- schedule will run throughout December, the peak sales
- period for video games.
-
- "This is a tremendous opportunity for Ground Zero to work
- with the company that invented the home video game market,"
- said Jim Smith, one of Ground Zero's Co-Founders.
- "Consumers are jaded by the sameness of video game hardware
- and software advertising. The Atari Jaguar delivers not
- only cutting edge technology and great games, it's also the
- most affordable system available. The creative result is
- advertising that drives home that message very clearly."
-
- For more than twenty years, Atari Corporation has provided
- consumers with high-quality, value-priced entertainment.
- Atari Corporation markets Jaguar, the only American-made,
- advanced 64- bit entertainment system, and is located in
- Sunnyvale, California.
-
- Ground Zero is based in Venice, California and was started
- in late 1993 by Court Crandell, Kirk Souder, and Jim
- Smith. Clients include Atari Corporation, The Walt Disney
- Company, Yamaha WaveRunners, Diamondback Mountain Bikes,
- and the Athletic Footwear Association.
-
- -*-
-
- Atari, Atari Logo and Jaguar are all trademarks of Atari
- Corporation. All Rights Reserved.
-
- # # #
- ~ "That's ZOOPer" ~
- Jeanne Winding, Atari Corporation
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- There's a lot of great feedback on Atari's newest game:
- "FlipOut! I intend to collect a lot of them and pass them
- on to you, but here's one I found on GEnie in the
- meantime...
-
- SERVICE: GEnie
- DATE: September 1, 1995 09:51 PM
- FROM: John King Tarpinian
-
- I got FlipOut! last night. I like it so much that I went
- back and got two copies as gifts.
-
- ~ "That's ZOOPer" ~
- Jeanne Winding, Atari Corporation
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Hmmm, what else? Oh yes, Mr. Ted Hoff has confirmed the
- rumors while meeting with the press in New York the past
- two days...
-
- WAL*MART is on board!
-
- It's almost like July 4 all over again isn't it? <g>
-
- That's right. Wal*Mart will be featuring 64-bit Jaguar
- technology and the most popular Jaguar games and
- peripherals in special displays positioned in 389 of their
- biggest stores for the holidays. As most of you know,
- Wal*Mart is one of the nation's most popular mass merchants
- who advertise the benefits of selling made-in-America
- products and value-priced quality. Apparently, we agree
- that the Jaguar 64 fits those categories!
-
- If that ain't enough for you, the Jaguar 64 will be
- featured in 6,500 Radio Shack store catalogs across the
- country. There's even a rumor that it will be highlighted
- in an upcoming mailer being planned for 18,000,000 million
- homes. That's right... please don't make me count them
- again. <g>
-
- Stay tuned for formalized releases soon.
-
- ~ "That's ZOOPer" ~
- Jeanne Winding, Atari Corporation
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- You may have seen the phrase:
-
- "Coming October 6, Plug in the WIRE!".
-
- If you're a Jaguar supporter and would like to help spread
- the enthusiasm of something really cool happening on
- October 6, please consider adding:
-
- "Coming October 6, Plug in the WIRE!"
-
- ...to your message posts, in prominent Internet newsgroup
- locations, BBS systems, etc.
-
- [Please note: the event referred to above will involve
- commercial participation between Atari Corporation and
- other trademarked services such as a commercial on-line
- service. Please do not incorporate the above tag line
- with your posts or on your service if you have concerns
- as to whether such an entity may be in competition with
- you, your occupation, products or services your company
- may offer or distribute, etc. This message is a courtesy
- with appreciation for your support of Jaguar 64 and
- intended to prevent any one commercial service from
- unknowingly helping to promote another. If this is a
- concern, please feel free to delete referenced text in
- this CATnips prior to posting.]
-
- ~ "That's ZOOPer" ~
- Jeanne Winding, Atari Corporation
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Oh, goodness. Yes, there's more goodies to spill on you
- tonight. Mrs. Jeanne Winding, one of Atari's expert
- Marketing Managers has hinted that Atari has signed a top
- motorcycle celebrity to promote an upcoming Jaguar game
- title. (I'd tell you who, but Jeanne said I can't yet.)
-
- ~ "That's ZOOPer" ~
- Jeanne Winding, Atari Corporation
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Jeanne Winding also asked me if I could add the statement:
- "That's ZOOPer" somewhere in this issue of CATnips. She
- won't tell me what it's all about, so I told her I didn't
- know how I would get it in... after all this IS a f-u-l-l
- issue.
-
- Now that I see I have a few lines I can squeeze in here at
- the end...
-
- ~ "That's ZOOPer" ~
- Jeanne Winding, Atari Corporation
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Coming October 6, Plug in the WIRE!
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- # # # E N D O F F I L E # # #
-
-
-
-
-
-
- CompuServe's Atari Gaming Forums, first impressions of FlipOut!
-
-
- Sb: #Flip-Out
- Fm: Craig Harris 73733,2316
- To: All
-
- I was actually surprised that, after a full two days of Flip Out's
- release, I haven't seen one "first impression" from anyone...even Larry,
- who's quicker on the draw than I am. <g> Has the 49.99-52.99 sticker
- frightened people away from trying this game? Can a cheap(ish) game be
- any good?
-
- Though I had 3 games to play tonight (including SNES's Killer Instinct
- and Doom (which is a FAR cry from the Jaguar version, regardless what
- you've read in the newsgroups), I've actually spent the most time with
- Flip Out...
-
- ..this game is addictive. Amazingly addictive. Time just flew by as I
- flipped tiles, faces, jello-like substances, and aliens back and forth
- over many different playfields.
-
- After reading 4 different attempts at describing the game, I was VERY
- nervous...I thought I would have to (gasp) READ THE INSTRUCTION BOOK!!!
- Gaw...unheard of.
- I plug in the game, ready to conquer my fear. The first level, the
- training...gets you prepared for the horrors to come.
-
- Hey, this isn't so bad...I have to arrange the colored tiles on their
- color-coded resting place. 9 colored tiles, 9 colored spaces, and a
- neutral tile. Pick a tile to flip in the air...the tile that's already
- in the air will take the available resting place. O.k., the yellow tile
- is falling, flip the red tile out of the yellow resting place...yellow
- falls into place, red flies in the air. Kind of like Klax...piece of
- cake. Round 2.
-
- Wait a min...what's this? An alien spectator just walked across my
- playfield. No harm done.
-
- Hey! He just flipped another tile in the air...little bugger...juggle
- the red to the yellow space, green to red...*squash* Neat! One of my
- tiles flattened the annoying little creature. Hehe..take that...
-
- After around 10 rounds of level one...flipping and squashing like a
- maniac...you've conquered it. Cool, does it get any harder?
-
- It does. Now, level two. Instead of flipping tiles onto squares, it's
- flip aliens onto gushing geysers...and the alien spectators will plug
- up geyser holes, rendering them useless.
-
- Level 3, flip pieces of Mt. Rushmore into their original places while
- dealing with aliens spraying graffiti on the facial parts...making the
- space AND tile temporarily useless.
-
- Next few levels, "serve" food to colored aliens...while trying to work
- around an amoeba-like critter that covers up the tables.
-
- ---
-
- This game is *fun.* Don't expect to be wow-ed by 64-bit special
- effects... the best you're going to get is colorful, detailed
- computer-rendered tiles and aliens, all with *tons* of animation
- frames.
-
- The music isn't that great, either...kind of staticky (is that a word?).
- Aliens have a few vocal samples to give them character.
-
- I was afraid the game was going to get repetitive after the first round,
- but since each planet (read: level) has its own technique, puzzle, and
- annoying alien races...it didn't.
-
- After about an hour and a half of play, I got all the way up to the
- Pigskin Planet...it may be easy early on, but it gets haaaaaaaard with
- 5 or 6 aliens screwing with your playfield. Tiles get eaten, sat on,
- cemented, spray-painted, unwantingly flipped...
-
- As for reading the instruction book: yes, I recommend doing so...only
- if to learn the characteristics of the aliens. It's good to know their
- abilities early on, so there's no surprises when one commandeers a
- tile.
-
- Great, original puzzle...certainly not a system seller, but an
- excellent, inexpensive game that will fill the void of the summertime
- game-limbo.
-
- -Craig-
-
-
-
- From CompuServe, news about Supremacy for the Jaguar:
-
-
- Hey Edward and All,
-
- After I read your message and you stated there was nothing new on
- Supremacy so I sent Jeff Schlich a message to get the latest on the
- game out of him and here it is, although the news is not good. I would
- normally have kept this news until the next issue of my 'zine was ready
- but I thought everyone would like to know about it.
-
- ME: How are thing going with the development of Supremacy?
-
- JS: Very slow!
-
- ME: 1) Last time I heard from you it was June and you said the game was
- about 20% how far along is it now would you say?
-
- JS: 20% I started a Job as a Software Engineer around the middle of
- June and I honestly haven't done a single thing since then. Well
- actually I've been running Win95 since late June and I've worked a
- little on getting the Jag development tools to work with it. I still
- haven't got everything working with Win95 yet. :(
-
- ME: 2) Have you been able to get your S3M player working 100% of the
- time?
-
- JS: I was getting some real good progress before I started this Job.
- I knocked off a few big bugs and it would play all the songs but some
- of the channels on some songs were screwed up and I hadn't found that
- bug yet. So it's nearly working.
-
- ME: 3) Also how's the 3D Studio going, are there any new characters to
- add to the list of Stinger, Thelian, Malchus, Tidal, Zith, and the
- "new" Rat character.
-
- JS: I haven't talked to my 3d guy since early July. He went back to LA
- for the summer. He should be heading back to Chico this week though.
-
- ME: 4) What's the situation with the music now, has it gotten better
- in your opinion?
-
- JS: No change.
-
- ME: How many tracks do you expect will be in the final version?
-
- 7-10
-
- ME: 5) And most importantly have you begun the collision detection or
- combat systems? What can we expect from the gameplay, anything that we
- haven't seen in other games like VF, Tekken, KI, etc?
-
- I've got the stuff on paper. I just have to do it. :) Once I get
- things running under Win95 I'm going to start using the C compiler
- so I can really knock out some code quickly. I'll worry about speed
- after I get it running.
-
- ME: Your Web page hasn't been updated in a while, I take it you're a
- little busy working on the game? <g>
-
- Busy at work is more like it. I work 8-6, and I'm tired and don't
- usually want to be anywhere near a computer when I come home. :)
-
- **last portion edited out**
-
- Later,
-
- Jeff"
-
-
-
- >CompuServe Atari Gaming Forum Conference! - UbiSoft Online!
- """""""""""""""""""""""""""""""""""""""""
-
- Jeff Norwood: WELCOME EVERYONE!
- Welcome to CompuServe and the Atari Gaming Forum
- This is a very special conference with just ONE guest.
- He is from Ubi Soft, the publisher of the highly
- awaited "Rayman" on the Atari Jaguar.
- So, on this great U.S. Holiday, LABOR DAY, please
- welcome ....
- F R A N K S L A T E R!
- Hi Frank. GA
-
- Frank Slater: Thank you for that great introduction, Jeff, and thank
- you for setting up this conference....
-
- Jeff Norwood: Frank, can I just ask you. Do you have any on hand
- helpers with you ? GA
-
- Frank Slater: I'm here with Philippe Malfroy, the head of the Jag
- programming team...
- and Agnes Haegel, the Project Manager for Rayman. GA
-
- Loic Duval (Atari): Hi everybody
-
- Jeff Norwood: Okay, let's begin the questions.
- Dana, GA
-
- Dana @ STReport: Thanks for being here Frank, Philippe, and Agnes....
- For starters, perhaps the attendees here, and our
- readers...
- would like to know exactly what type of game Rayman
- is, a brief description...
- of sorts. What can we expect to see? GA
-
- Frank Slater: A good question to start with, Dana...
- Rayman is a "platform" game, although this is not
- really a descriptive-enough term...
- to describe what awaits you! ...
- It is a side-scrolling action/adventure...
- ...with non-linear action, and powers that accumulate
- as you go ...
- ... the gaming press in the US and Europe has been
- calling it the greatest platform game, ever, period....
- ... and we obviously agree! <g> ...
- GA
- Jeff Norwood: ?
- Jeff Norwood: Okay Dana, you can go before me! GA
-
- Dana @ STReport: Sorry, Jeff! <g>
- Thanks Frank. Now, the 64K question.....when can we
- expect to see it? GA
-
- Frank Slater: Rayman will be on sale in the US on September 16th ...
- and in the UK and the rest of Europe on September 23. GA
-
- Jeff Norwood: Okay, my turn.
- Are there any differences between the Jaguar version of
- Rayman and the CD versions (and the 32X version)? GA
-
- Frank Slater: First off, the 32X version was a project and we have
- decided not to see it through to completion. ...
- There are some differences between the three other
- versions (Jag, PlayStation and Saturn) ...
- but one very important thing to emphasize is that all
- three versions have the same great colors ...
- the same outstanding graphics, and the same tremendous
- gameplay... GA
-
- Jeff Norwood: Craig, GA!
-
- Craig Harris: Ok, one...what does the UBI in UBI Soft stand for? <g>
- Two, have the programmers/developers learned enough
- about the Jaguar (corporation-wise and hardware-wise)
- to justify another Jaguar project? i.e. what's next for
- UBI Soft. GA.
-
- Frank Slater: Craig, great question ...
- It's Ubi actually, not UBI ...
- and so it doesn't stand for anything! ...
- The company was founded ten years ago by three
- brothers...
- and the Latin root of "Ubi" means "all" or "everyone"
- (I think) ...
- so maybe that's where they got it. As for question two...
- ...right now, we are concentrating on all of the
- release activities for Rayman ...
- before deciding what projects come next. GA
-
- Jeff Norwood: Okay, it's me again!
- Is there a 3DO version in the works, as previously
- reported. And 2 - you said that all the versions...
- were almost the same, yet many magazines like GamePro
- have rated the Jag version lower than the rest. Any
- reason for this? GA
-
- Frank Slater: There is no 3DO version in the works. ...
- We aren't 100% sure why so many mags have rated the Jag
- version lower ... no doubt as Jag fans you have...
- some of the same explanations as we do: "anti-Jag
- racism", preference for the "new" consoles,
- bla bla bla ... GA
-
- Jeff Norwood: Dana, GA
-
- Dana @ STReport: Well, I want to make sure that all of the Ubi Soft
- team gets some action, so...
- Philippe, what do you feel was the hardest part of
- programming on the Jaguar? ...
- Was the "new" technology such a large new learning
- curve to make doing a game...
- on the Jaguar as difficult as we're to believe? GA
-
- Frank Slater/Philippe: Integrating the sound was difficult, especially
- because we had really high standards for the
- sound quality ...
- but learning the Jaguar isn't any more difficult
- than learning any other new system. It's all in
- assembler (we're not sure of the English term
- for this, Philippe is French) ...
- I just wanted to say that our team of testers,
- who often worked testing all three versions ...
- of Rayman, almost always, without exception,
- preferred the Jaguar version for it's
- "controlability". GA
-
- Jeff Norwood: Craig, GA
-
- Craig Harris: Is Rayman strictly a two-dimensional side-scroller, or
- were there any 3D special effects (bitmap scaling,
- rotation) thrown in for good measure? GA
-
- Frank Slater: We chose to put our efforts on producing superb 2D
- animation-quality graphics ...
- than to "waste" memory space with 3D graphics that don't
- necessarily add to the game and in fact ...
- often take away from the game play. Which is why you all
- buy the games you buy, right? GA
-
- Jeff Norwood: Travis, GA
-
- Travis @ AEO: Hello Frank!
- Sorry if this has been asked before, but when is the
- expected "in store" date for RayMan (Jaguar)? GA
-
- Frank Slater: Hi Travis - 9/16 in the USA, 9/23 in Europe. GA
-
- Travis @ AEO: :-)
- AEO: Done for now....
-
- Jeff Norwood: Dana, GA - D. Lee, you're after, so wait. GA
-
- Dana @ STReport: Back to the "guts" of Rayman...
- Who are the good guys, and "baddies" we can expect
- to see...
- And what is the object of the game (besides to win!
- <g>)? GA
-
- Frank Slater: I'll answer this briefly, Dana ...
-
- Dana @ STReport: Don't give away too much! <g>
-
- Frank Slater: but there is only one real way to meet all of Rayman's
- 40+ characters ...
- and that is (you guessed it) to buy the game!! :)
- You can also visit us on the Web at
- http/::www.ubisoft.com, where there are GIFs of lots of
- the game's crazier characters...
- Basically, Rayman lives in a world that has been
- destabilized by the evil Mister Dark...
- who stole the Great Protoon and scattered its Electoons
- all over the world ...
- You have to help Rayman find all of the cages of
- Electoons and free them, to restore the harmony ..
- to the world. Friends and foes are all along the
- trail... GA
-
- Dana @ STReport: Thanks Frank!
-
- Brian Carloni: I was wondering if you have set a definite release date
- for shipping yet?
-
- Jeff Norwood: Dana, done? GA
-
- Dana @ STReport: For the moment! <g>
-
- D. Lee: First, thanks to people at Ubisoft for taking the time to
- answer questions. I'd like to know what Ubisoft Jag
- programmers feel about its networking capabilities. Have
- you tried any demo games that utilize Jag networking, either
- locally or thru a modem? GA
-
- Frank Slater/Philippe: We haven't tried networking ... yet! But it's
- definitely one of the projects we are working
- on. Stay tuned for Rayman II? GA
-
- D. Lee: Follow-up...
-
- Frank Slater: Ooops, typo in the Web address, it's
- http://www.ubisoft.com GA
- Jeff Norwood: Hold on D - after Travis is done. GA
-
- Travis @ AEO: Hi again! What's UbiSoft's next title for Jaguar? GA
-
- Frank Slater: Travis, as we said earlier, right now we are all
- mobilized for the release activities for Rayman. Once
- that's ...
- finished (and frankly, once we see how it sells) we'll
- start thinking about the "after-Rayman" era. GA
-
- Travis @ AEO: So "Red Hot Soccer" is still uncertain to appear? GA
-
- Frank Slater: Sorry for all of the typos!! GA
-
- [Editor's note: We fixed 'em for you, Frank!]
-
- Travis @ AEO: No prob! :)
-
- Frank Slater: Travis, Red Hot Soccer is a definite for the PC CD-ROM
- platform, it will be coming out in early October ...
- but we have made our final decision for the Jag version
- of this game. What do you all think? GA
-
- Dana @ STReport: Have, or haven't?
-
- Jeff Norwood: What do u all think? Tell him everyone! GA
-
- Frank Slater: We haven't made our decision ... geez, too many typos. GA
- I meant to type haven't, not have.
-
- Dana @ STReport: Go For It!
-
- Travis @ AEO: What do we think? Well, I'd like to see a great soccer
- game for the Jag. GA
- Done for now. GA
-
- D. Lee: So Philippe or others haven't had the opp Please network
- the Jag Soccer game!
-
- Jeff Norwood: D Lee - GA; Craig, you are next.
- But wait!
- I have to ask Frank something privately ... back in a
- sec... GA
- (just talk)
-
- [Editor's note: idle chatter ensues for a few minutes, steaks hit the
- grill, a few bottles of beer are opened... you get the picture! <g>]
-
- Kevin Palmer: Frank, anything the quality of Rayman would be greatly
- appreciated for the Jag (re: Red Hot Soccer)
-
- D. Lee: Why don't they network the Jag so that 8 or even 800 players
- can compete at once?
-
- Travis @ AEO: D.Lee, usually, they're in a hurry to get the game out.
-
- Craig Harris: 800 players??? Can you imagine the beta-testing grid???
-
- Travis @ AEO: If you're looking for an 8-player game, BattleSphere
- will fill the bill!
-
- Frank Slater: We're back!!
-
- Jeff Norwood: Okay, we're back.
- Travis @ AEO: Shhhh.....
-
- Jeff Norwood: D. Lee, you have a question. GA
-
- D. Lee: Travis: but I'd think programmers wouldn't have any problem
- redirecting the I/O.
- Thanks...
- Frank and Ubisoft, you've now created a cart game...
- what do you feel is the future of software delivery to
- consoles? Is it the new cable modems that transfer data at
- 5-10 Mbits/sec?
-
- Frank Slater: Have you finished D Lee?
- I assume so..
- D. Lee: GA
-
- Frank Slater: I (personally) do think that the middle-range future is
- in cable modems that combine your TV and your
- computer...
- maybe in the long-range future we'll all just download
- the operating system with the game, no more set-top
- boxes...
- it's all a question of baud rates and memory
- capabilities, and all of that stuff...
- changes practically overnight these days! ...
- Wish I had a crystal ball ... GA
-
- Jeff Norwood: I wonder who's next ... guess no one! <g> Just kidding.
- Craig, GA
-
- Craig Harris: Question for Philippe: Were there any limitations that
- you hit on the Jaguar while programming Rayman? Were
- there any hardware restrictions on the Jag that were
- more easily work-aroundable on the other systems (or so
- say the other systems' programmers <g>)? Or, to put on
- a more positive spin, was there anything easier to
- implement on the Jaguar than the "other systems?" GA
-
- Frank Slater: Philippe: It's hard for me to say, because I only
- worked on the Jag version but...
- It did seem to be harder to debug than my colleague's
- versions ...
- On the positive side, we didn't have to build in memory
- a model of what we wanted to show on the screen ...
- the Jag developers kit and the actual construction of
- the Jag console ...
- that does that all by themselves. That was very handy.
- GA
-
- Dana @ STReport: Let's get Agnes involved, shall we!...
- What's the SRP for Rayman..., and...
- how was it to keep the programming team motivated to
- work on Rayman? GA
-
- Frank Slater: Actually, she has been very involved, just "silent"!
- (I got elected typer...) GA
-
- Dana @ STReport: Hehe! Good for her!
-
- Frank Slater: SRP in the US is $69.95 ...
- Frank Slater: Agnes: The programmers were actually pretty
- self-motivating ....
- most of them love what they do so that helps...
- what WAS difficult was having to clean up the 37 empty
- pizza boxes every morning ...
- during the rush to test it!! Ha ha, just kidding. GA
-
- Travis @ AEO: Frank, what does UbiSoft say to the net.rumors that Sony
- moved to have Jaguar RayMan delayed until after the
- introduction of the PSX? GA
-
- Frank Slater: Ha ha ha is what Ubi Soft says!!! ...
- Where on earth DO these rumors come from? GA
-
- Travis @ AEO: The net -is- known as "The Net of a Million Lies." GA
-
- Craig Harris: Simple question <hehehe...>: What was the inspiration
- for the character (and game for that matter) Rayman?
-
- Frank Slater: Rayman's designer is named Michel Ancel ...
- and rumor has it that Rayman looks a lot like him ...
- when he first drew rayman, he had been working on
- designing the road surface ...
- images for a car racing game (boring gray colors over
- and over again, all day, every day ...)
- and he had a sudden urge for color and freakiness!
- Rayman was born! GA
-
- Jeff Norwood: Wow! What a guy!
- There is time for about 2 or 3 more questions.
- Steve, GA
-
- Frank Slater: He is an amazing person. I wanted him to be here
- tonight but he couldn't make it. GA
-
- Steve Watkins: As a 3rd party developer, can you tell us how much you
- pay the different companies (SONY,ATARI) in licensing
- fees per cart/CD and which company, Atari or Sony
- offers a more attractive incentive to program for their
- system. GA
- Thought I'd toss a softball... <L>
-
- Frank Slater: Steve, I'm sorry, but that is not the kind of
- information I'm at liberty to discuss. You know how
- these things are. GA
-
- Steve Watkins: Okay, can you tell us which company is more attractive
- to develop for?
-
- Dana @ STReport: Since we know how the net.rumors are, can you tell
- us which versions of Rayman will appear first? GA
-
- Jeff Norwood: Frank, answer Steve's question first, then Dana.
- Sorry, I thought you were done Steve. GA
-
- Steve Watkins: No problem.
-
- Frank Slater: They each have their advantages and disadvantages.
- Atari is a company filled with terrific people who are
- always there for us. They also have a team in France,
- which is handy for a French company such as ourselves.
- We've really enjoyed creating Rayman for them, and
- "with" them. Now on to Dana ...
-
- Steve Watkins: Thanks.
-
- Frank Slater: Both the Play Station and the Jag version will be
- released on Sept 16th in the US. The Saturn version
- will follow a few weeks later. GA
-
- Dana @ STReport: That ends _that_ rumor!
-
- Frank Slater: What rumor? GA
-
- Dana @ STReport: That the PSX version was coming out before any other.
-
- Steve Watkins: And all the forum squabbles. <G>
-
- D. Lee: Thanks again to Ubisoft and Jeff Norwood...
- I'd like to know what computers systems you've used
- before...Amigas or STs? And if the Amiga, does Philippe
- consider the Jag a cousin to it? GA
-
- Frank Slater: We've developed for just about every system that has
- existed, including Amiga, ST, Nintendo, Super Nintendo,
- Genesis, PC floppy ...
- and we are currently developing for the Jag, the PSX,
- the Saturn, and the Mac and PC CD-ROM. GA
-
- Jeff Norwood: I'm really getting confused. Travis is next, but who
- else has a question? I have to get this down. I've
- written them all down, but I am so messy. Who has a
- question? GA
- Say "i" GA
-
- Travis @ AEO: When did development of the PSX version of RayMan begin?
- GA
-
- Frank Slater: Philippe: No real similarity, either between the Jag
- and the Atari or the Jag and the ST, if you ask me.
- They all started at about the same time. To be honest,
- we DID think the Jaguar would be released first.
- Believe me, many heads ...
- have been banged against many walls over the delays ...
- mostly due to the fact that we really really REALLY
- wanted to make this game the very best game ...
- that exists on the Jaguar, and so we went back to the
- drawing board a few times ...
- The early days of Rayman were mainly design - character
- design, and background ...
- the programming for all three consoles all began
- seriously late last summer. GA
-
- Travis @ AEO: PSX was started in early 94? I did not know that. GA
-
- Jeff Norwood: Anymore questions? GA
-
- Travis @ AEO: I know RayMan will be well received, no matter the
- platform!
- For Philippe: When you were finished, how much of Jag
- RayMan runs on the 68000? GA
-
- Frank Slater: I have to go soon, so I can only take one more question.
- Frank Slater: Philippe: About 70%, I think. GA
-
- Jeff Norwood: Okay, before you go,...
-
- D. Lee: 70% and it runs at 60 frames per sec wow!
-
- Travis @ AEO: That much? And your testers like it better than PSX?
-
- Frank Slater: Philippe: (direct quote) "Eh oui, eh oui!"
-
- Travis @ AEO: <grin> Thanks for appearing, UbiSoft!! GA
-
- Jeff Norwood: I'd like to help Frank giveaway a couple of Rayman
- T-Shirts!
- So, the fairest way is to put all your names in a hat,
- and pull 3 names!
-
- Frank Slater: Thanks for having us.
-
- Steve Watkins: Pull me! <L>
-
- Jeff Norwood: All of you who want in, say "I" now! GA
-
- Dana @ STReport: I now!
-
- Travis @ AEO: I
-
- Kevin Palmer: I
-
- Steve Watkins: Sorry. <G,D,R>
-
- D. Lee: I
-
- Tony Talarico: i
-
- Craig Harris: "I now!
-
- D. Lee: Wow oui wow oui!
-
- Travis @ AEO: D.Lee: <Grin>
-
- Jeff Norwood: Okay, here's winner one:
-
- Frank Slater: D Lee has us laughing over here, too!
-
- Steve Watkins: Eye
-
- Jeff Norwood: Tony Talarico!
- Winner Two:
-
- Tony Talarico: Thanks!
-
- Jeff Norwood: Kevin Palmer!
-
- Steve Watkins: Fixed! Rigged!!!
-
- Jeff Norwood: And Winner Three:
-
- Steve Watkins: :)
-
- Kevin Palmer: Thanks! I'll wear it proudly!!!
-
- Loic Duval (Atari): ME?$
-
- Frank Slater: Hey, Loic is here! Bonjour Loic!!
-
- Jeff Norwood: Travis @ AEO!
-
- Steve Watkins: Hi, Loic, Atari.
-
- Travis @ AEO: Gosh! I'm flattered.
-
- Jeff Norwood: Okay, thank you Frank Slater for coming!
-
- Dana @ STReport: Thanks for being here, UbiSoft!!
-
- Jeff Norwood: Thanks Philippe and Agnes too.
-
- Loic Duval (Atari): Hi Philippe, Agnes. Thank you very much for your
- conference. It was great.
-
- Jeff Norwood: We can't wait for Rayman...
-
- Kevin Palmer: Frank, Philippe and Agnes, thanks for attending.
- Jeff, thanks for organizing.
-
- Frank Slater: Jeff, how do I get these guys snail mail
- addresses - those t-shirts will be hard to e-mail! GA
-
- Steve Watkins: Thanks, Frank & UBI. Good answers. :)
-
- Loic Duval (Atari): Faut qu'on se fasse une petite bouffe pour feter
- la sortie de Rayman...
-
- Jeff Norwood: and I am very sure that the CEO of Ubi Soft will have
- $$$ in his eyes when he sees the sales figures of this
- title!
- Drive home safely, and once again, The Jaguar Journal
- thanks you for coming.
-
- Frank Slater: Thanks to everyone who attended. We hope you'll love
- Rayman as much as we do, and we'll be eagerly awaiting
- your reactions on Sept 16th.
-
- Steve Watkins: Yea, what Loic said! :) I should've taken French in
- HS... <G>
-
- D. Lee: Au revoir Ubi!
-
- Jeff Norwood: To the winners of the t-shirts:
- send me your addresses and T-shirt size and it will
- be sent to you.
-
- Frank Slater: Au revoir everybody! (From Agnes and Philippe) and
- bye, happy Laborless Day from Frank.
-
- Jeff Norwood: Bye Frank!
-
- Kevin Palmer: So long everybody.
-
- Tony Talarico: Bye Ubi, Great conference, Jeff
-
- Jeff Norwood: Yeah - what sizes are the t-shirts in ?
-
- Frank Slater: XL only. Hope that's okay...
-
- Travis @ AEO: No Super Xtra Large? Darn! :)
-
- Jeff Norwood: Okay - it's one size fits all!
-
- Steve Watkins: Just wash them in really hot water if they're too
- big. :)
-
- Travis @ AEO: Great idea!
-
- Jeff Norwood: Thanks Frank, and have a good Labor Day yourself
- (just pretend it's Labor Day in France, only with the
- labor!)
-
- Tony Talarico: Steve: wave them in front of the Jag forum messages?
-
- Frank Slater: We have to go, it's almost 8:30 pm and we're all
- starving!! Bye everyone.
-
- Jeff Norwood: Okay, see you.
-
- Loic Duval (Atari): It is not Labor Day in France...
-
- Craig Harris: Bye Frank et al...thanks for coming.
-
- Travis @ AEO: No. Then they'll go on strike.... <g>
-
- Steve Watkins: Tony, OUCH! <L>
-
- Jeff Norwood: The conference is officially over. GA
-
- Steve Watkins: Wait! Turn those machines back on! Turn those
- machines back on!
-
- Craig Harris: Rhubarb...rhubarb..
-
- Jeff Norwood: Okay. I'm on!
-
- Dana @ STReport: Thanks Jeff - nice job!
-
- Loic Duval (Atari): Bye Jeff. This conference was a good idea and
- have clarified many false rumours...
-
- Jeff Norwood: Next time, a while away, I'll only have a few guests.
- It works out better.
-
- Craig Harris: Dana - make sure you leave in my mah-velous questions.
- <g>
-
- Dana @ STReport: Sure thing, Craig!
-
- [Editor's note: and we did!]
-
-
-
- ONLINE WEEKLY STReport OnLine The wires are a hummin'!
-
-
-
-
- PEOPLE... ARE TALKING
- =====================
-
-
- On CompuServe
- -------------
- compiled by
- Joe Mirando
- CIS ID: 73637,2262
-
-
- Hidi ho friends and neighbors. Well, another week has come and gone in
- our little neighborhood and it's time to take a look at all the news,
- hints, tips and info available on my favorite online service. But
- first, a word or two about last week's column...
-
- Last week I mentioned that a friend had his cellular phone "cloned" and,
- as a result, now has to punch in his PIN number each time he wants to
- make a call. That part isn't a big problem. Everyone with a cellular
- phone will have to do the same shortly. The problem part is the fact
- that the phone service knew exactly where the calls had originated from
- and gone to. I also made mention of the government's plan to use the
- "clipper" chip in everything from secure phones to televisions to
- computers. The problem is that the government would hold a "master key"
- to ALL encrypted materials. Sure, they promise that it'll only be used
- when the courts tell them that they can, much as with phone-tapping. I
- then made mention of the fact that there was an alternative. PGP
- (Pretty Good Protection) allows you to encrypt or encode a file so that
- it can be certified as having come from you and can be un-encrypted by
- anyone who has your "public" key (public keys are now being distributed
- freely on most online services). It also allows you to encrypt a file
- so that no one but yourself (or someone who knows your "secret" key) can
- un-encrypt it. Needless to say, this is a cool system. While there
- isn't any encryption system that is unbreakable (except possibly for
- "code-talking", right X-Files watchers??), Public/Private key
- encoding comes very close.
-
- My reason for mentioning this is that several people have e-mailed me to
- ask for more information about PGP. I'll tell you what I told them:
- Most online services have sections that offer the PGP version you need
- (available versions include MSDOS/Windows, Mac, Atari ST, Commodore
- Amiga, and Unix). But in most cases you must request access (and be a
- U.S. citizen). You might also want to check out local bulletin boards
- and users groups.
-
- With the current trend toward that Information Super-Highway thing, the
- features that PGP provides are sure to come in handy.
-
- Okay, let's get on with the reason for this column... All the great
- stuff available every week right here on CompuServe.
-
-
- From the Atari Computing Forum
- ==============================
-
- Steve Norman asks:
-
- "Does anyone have this problem? Using Stalker version 3.04 on
- compuserve with the supplied Strata compuserve B+ protocol. When I
- start a download, it starts up very fast and gets up to about 1600 bps.
- If I'm downloading a large file (>300K), it starts to slow down, and
- ends up running at about 200 BPS by time its gets to the end of the
- file. Y-modem maintains its speed on my setup, but it only runs at
- about 1000 Bps. How do you get B+ to maintain its transfer speed??"
-
- Jerry Coppess tells Steve that it...
-
- "Sounds like you need to increase your buffer size. Use BUF_SIZE.BTK to
- set AUXINT.PRG in your Auto folder. I quadroupled the default size. I
- think I set it to 16K. My downlaods range from 1590-1640 @ 14.4bps.
- Also you should be using something like SERFX20.PRG and its CPX to lock
- in flow control."
-
- Sysop Jim Ness asks Steve:
-
- "Were you aware that CIS and STalker can also do ymodem-g, which is
- faster even than CIS B+? If you tell CIS you want a ymodem download,
- and tell STalker you want ymodem-g, you'll end up with the latter.
-
- Downloads only, no uploads, though."
-
- Steve replies:
-
- "No I didn't know that I could use Ymodem-G. Where would a mortal
- being learn this and other similarly useful facts other than bugging
- people with such questions?"
-
- Jim tells Steve:
-
- "Ymodem-g is part and parcel of the complete ymodem spec. Most
- implementations these days will support -g, when the receiving end
- requests it.
-
- However, there is no way to make CIS request it, which is why uploads
- don't support ymodem-g. I don't think CIS wants a streaming upload
- which does not include a mechanism to pause the data flow (CIS B+ does
- have this mechanism)."
-
- Richard Rowell asks:
-
- "...Is there any way that I could get a program which is able to
- convert ATARI ST TOS programs into MSDOS programs? Let's just say,
- there is no such thing. How would that new GEMulator board affect my
- PC? And finally, how could I get into contact with an ATARI dealer or
- even better Branch Always Software? "
-
- Andrew Wright, the Editor of Atari World Magazine, tells Richard:
-
- "Branch Always are on CIS 73657,2714. Or see the next issue of Atari
- World for a full review of Gemulator <grin>."
-
- Sysop Bob Retelle adds:
-
- "Unfortunately there isn't anything that will actually convert Atari
- programs to run directly on a PC... the internals of the two types of
- computers are just too different.
-
- However, for many Atari programs, the GEMulator will work just fine.
-
- Essentially you install the GEMulator board in your PC (which holds a
- set of Atari TOS ROMs on it), and run the GEMulator software just like
- it was any other PC program. From that point on, your PC acts just
- like an Atari computer.
-
- As Andrew mentioned, you can contact Branch Always directly here on
- CompuServe... for an Atari dealer, try giving Toad Computers in
- Maryland a call (800-448-8623)."
-
- Steve posts:
-
- "I understand that GEMulator runs Atari programs on the PC, but
- doesn't support MIDI."
-
- Sysop Bob Retelle tells Steve:
-
- "Steve, the newest version of the GEMulator software (which I haven't
- gotten yet) adds a lot of new features... I don't have the flyer handy
- right here, but I think I remember that MIDI support was one of the
- things added...
-
- Of course, I could be wrong... (and probably am...)"
-
- Rob Rasmussen asks about STWriter and its author, Dr. Bruce Noonan:
-
- "Does Dr. Noonan even have an account on Compuserve? I would like to
- ask him a few questions too, mainly about the Stylus printer that he
- wrote an article about in ST Informer."
-
- Sysop Keith Joins tells Rob:
-
- "Bruce Noonan's User ID# is 72407,504. He hasn't visited this forum
- in several years but you could try sending mail to him and see if the
- account is still active."
-
- Rob tells Keith:
-
- "Thanks... I will give it a try and see if I can reach him through
- e-mail. Well gee, since I'm here, I might as well throw this out: In
- his article he said that the Stylus printer must be calibrated using a
- PC or Mac, since most people use those platforms and the calibration
- programs only run on those PC's. I did this, and it wrote something to
- the PC hard drive, the calibration info that works with the driver
- perhaps. He said you can then hook the Atari back up to the Stylus and
- use it. But it seems to me whatever was done in the calibration would
- be lost if not used with the PC that the info was written to. It
- doesn't _seem_ that anything was changed in the printer itself
- permanently but I could be wrong, and this is what I hope to find out."
-
- Mike Myers asks:
-
- "Is there a simple, cheap program that can work with the Superbase
- Personal to turn data from it into a line graph? What I want to do is
- to take a list that is a date, time, and glucose reading, convert it
- into a quickly readable chart, save it, and use STfax to send it to a
- Doctor. I've spent some time today in the library today with no luck."
-
- Albert Dayes of Atari Explorer Online Magazine tells Mike:
-
- "Not that I know of. The only thing I can think of that does graphs is
- some of the Spreadsheets like LDW Power, etc."
-
- Carl Barron tells Mike and Albert:
-
- "Don't forget BSTAT. :) Needs 'sdf' or 'delimited' ascii not
- superbase files. I think that personal can export with filtering to
- these formats. Bstat is shareware.
-
-
- Brian Gockley from ST Informer Magazine tells Mike:
-
- "There is First Graph, from ABC Solutions. Toad could get it for you.
- There are a few others, including BSTAT (here in the libraries), but
- all need GDOS. (I think)."
-
- Rob Rasmussen asks:
-
- "In Atari Works, is there a way to merge one data base into another?
- Like if I have a DB of all of my audio CD's and want to combine it with
- the one I have for LP's, how can I do this?"
-
- Albert Dayes of Atari Explorer Online Magazine tells Rob:
-
- "One method would be to export the files (CD and LP) into ascii files
- and then merge them. Merge them by copying them into the same text
- editor or word processor and save as ascii.
-
- If Atari Works allows you can open up both databases in Works and then
- select all records (from database 1) and copy them to database #2. You
- might have to use the clipboard.
-
- I would use copies of the databases in question just to be on the safe
- side.
-
- I believe my database program (DBF_INFO.ZIP) has a merge feature if
- you export the files in dBASE format and then merge them together. I
- will have to do some testing and see how well that works."
-
- Rob tells Albert:
-
- "Thanks! I don't know why I didn't think of that - selecting all of
- the database in one window and then copying or pasting it into the one
- in the other window to merge them together. This should work.
-
- You mentioned DBF_INFO.ZIP. I was curious and looked for it but
- couldn't find it. What is it? (I used BRO DBF_INFO.ZIP LIB=ALL)"
-
- Steve Proulx tells us that...
-
- "I am just starting to use my Atari STe after a long absence and am
- having considerable difficulty finding (and using) a compression
- program. I have downloaded several, the most promising of which is
- LHARC.TTP, but I can't get any of them to run. I'm obviously missing
- something. The instructions say the only essential parameter is the
- "archive" but I can't figure out what that is ... it doesn't appear to
- be the drive name, or a folder... FYI, I have only a single floppy, and
- am trying to unpack the game DROID (filename DROID.LZH) -- would really
- appreciate your help."
-
- Sysop Keith Joins gives Steve some good advice:
-
- "I would suggest you get the file ARCLZH.PRG. It is a self extracting
- archive that will give you the latest ARC and LZH utilities along with
- a shell program to run them. Makes it much easier to use them."
-
- J. Morgan Trotter asks:
-
- "Can... anyone... tell me if I could use a 100MB IOMEGA ZIP Drive as a
- hard drive for my ST?
-
- If yes, how?"
-
- Albert Dayes tells J. Morgan:
-
- "ICD sells a driver with their ICD PRO software to the ZIP drive. I
- know they were beta testing so it should be close to completion by now.
- It requires parity (the ZIP drive does) so you need an ICD host adapter
- that supports it. You might ask in the (GO ATARIVEN) forum in the ICD
- section for specifics."
-
- John Randone posts:
-
- "I may be one of the last people to STILL be using a dot-matrix
- printer for my 1040 ST. And, I hate it, because the printer jams the
- paper nearly every time I use it!
-
- Although the HP ink-jet printers work well (with my IBM at work), and
- have reasonable pricing, does anyone know if they'll work with
- "standard" Atari programs like LDW power, Word Perfect, Word Writer,
- etc. What about Timeworks Desktop Publisher (2?) or things like CAD
- 3D?
-
- Are drivers available here in the library?"
-
- Atari World Editor Andrew Wright replies:
-
- "Which ink-jet are you after? I've got a DJ600 in front of me that is
- using Imagecopy to print full page A4 photographs in colour. I've also
- printed out pages from Timeworks 2 and done several straight ASCII
- dumps from the desktop. Obviously you need special drivers to get the
- 600dpi in graphics mode - TW and Imagecopy can only as yet drive it in
- 300 by 300 - but programs that use the printer's built-in fonts like
- Wordwriter et al will use the 600 dpi fonts. Later... Specifically
- tested Wordwriter and it is fine. The DJ600 is clearly fully backwards
- compatible with earlier models."
-
-
- Simon Churchill tells John:
-
- "If a program (Like timeworks) uses GDOS or SPEEDOGDOS (Note: There
- is a new Timeworks 2.04 which uses SpeedoGDOS V5) Then all that is
- needed is an HP laserjet of deskjet driver and there sorted.
-
- If, say Word Perfect, can send to an HP laser of some kind then it
- might send to a deskjet without problems. The commonest compatable
- drivers are HP Laserjet and HP Laserjet 2, then comes any newer Deskjet
- drivers.
-
- I myself have a HP520 Deskjet and print from a mutlitude of programs
- and all have got some kind of a printer driver, includeing the rather
- dated First Word +."
-
-
- Well folks, that's about it for this week. Don't forget to look into
- PGP... I'm not trying to be an alarmist or anything of the sort, but I
- _do_ think that it is something good to have... who knows what the
- future holds? What would Henry Ford have thought of today's car alarms
- or The Clubâ„¢?
-
- With that thought in mind, always listen to what they are saying when...
-
-
- PEOPLE ARE TALKING
-
-
-
- STReport's "EDITORIAL CARTOON"
-
- A "Quotable Quote" A true, "Sign of the Times"
-
-
-
- PACKWOOD RESIGNS!!
-
- "Unfortunately, the people he s violated will never savor real Justice...
-
- The last laugh is really on all those women...
-
- As Packwood LAUGHS all the way to the bank...
-
- Industriously stashing away that generous Government Pension!"
-
-
-
-
- STReport International OnLine Magazine
- -* [S]ilicon [T]imes [R]eport *-
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- AVAILABLE WORLDWIDE ON OVER 100,000 PRIVATE BBS SYSTEMS
-
- STR OnLine! "YOUR INDEPENDENT NEWS SOURCE" September 08, 1995
- Since 1987 Copyright 1995 All Rights Reserved No. 1136
-
- All Items quoted, in whole or in part, are done so under the provisions of
- The Fair Use Law of The Copyright Laws of the U.S.A. Views, Opinions and
- Editorial Articles presented herein are not necessarily those of the
- editors/staff of STReport International OnLine Magazine. Permission to
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- contributors are not and cannot be held responsible in any way for the use
- or misuse of information contained herein or the results obtained
- therefrom.
-